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Couldn't see how this would help much however the first comment on the article helped clear things up. The paint jobs were not meant to hide ships, just break up their silhouette to make it more difficult to identify the ship and it's heading from a distance.


Actually, the biggest benefit of disruptive camouflage was that it made it more difficult to get a range reading on a ship using a optical range-finder.

Here's how an optical range-finder works. You have two horizontal periscope-like devices arranged so that they are several feet apart, or more. They come together in single eye-piece split in half vertically, so one eye-piece provides the top half and the other the bottom half. This is basically stereo-vision on steroids.

Hold your finger out in front of your face at arm's length, and alternate looking at it through your right and left eye. It'll jump back and forth because of parallax. If you could tilt one eye in slightly you could get the finger to stop doing that. Well, with an optical range-finder, that's exactly what you do. You tilt one of the periscopes in slightly until the top and bottom halves of the image match up. Then you measure the angle and use basic trig to find the distance to the object.

Disruptive camouflage made it harder and slower to match up the top and bottom halves of a ship in an optical range-finder. If your enemy gets their first shot wrong that's a huge advantage.


Wasn't aware anyone had done this with docker. Going to give this a try. It would be a nice way of running some software.


This looks nice. I used to love Fireworks. Was sad when it was discontinued. Will check this out.


Ah, nice. A factual document about this. Can't believe they have already brought out books about this when the aircraft is still missing.


That's what I use most of the time. scrot is nice too.


Hmm, I can see the pink ears, the blue eyes not so much. I may need to calibrate my monitor.


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