A thousand times this. I'm hesitant to use ChatGPT whenever I really want the information to be correct. It's fine for getting a general outline of an historic event, for example, but not for getting the exact year and date of said event. I've been burned by way too many close-but-not-really's.
I think GitHub Copilot made this very obvious. It can outline stuff really well, but you really have to double check and fix everything that it spits out as soon as complexity is above a certain (very low) threshold.
ChatGPT is quite far from being the Google replacement that some people pretends/wants it to be. It's like that annoying friend who is extremely confident in announcing facts, but is often wrong. I keep giving it the side eyes.
I think about these tools upping the lower threshold of what is an acceptable entry level for creatives. Being decent isn't going to be good enough to be hired, because if you settle for decent, an AI powered tool can do it for you. Any "bulk content" job (aspiring journalists writing bullshit pieces, photographers honing their skills while shooting b-roll, etc) is going to die.
Maybe it's fine that only the few naturally talented and self-taught creatives can find work. Getting better through labor might not be an option in the future.
Wouldn't that be incredibly hard, considering that the players perspective is disconnected from the units?
I observe my base and order a group of units to go to some place on the minimap. I see them moving along on their way, and decide to scroll to them. Only to realize that they already arrived and got massacred by the enemy. I go back to my base only to realize that it was destroyed ages ago (in its frame of reference) and I'm dead. Game over. Thanks for playing SR Red Alert.
In ordinary strategies you already have an assumption of immediate information transfer from unit to player - you see what each unit is seeing. This can be kept so you will see you units moving in real time but as things get further from your units on the map, the older info about them you get.
That's interesting. Wouldn't it lead to paradoxes where enemy units are shown at multiple places at once, observed from different frames of reference? Would be incredibly confusing, but confusing games can be fun too.
EDIT: Also if a unit traveled close to C away from a friendly unit, and then back, whos reference is real?
Observations merging is interesting question. Simplest thing to do may be to show enemy unit as it is seen by our unit closest to them (here we just use "real" distance in internal game's coordinates). In other words, Voronoi diagram is built with our units as seeds, and enemies are shown as seen from their cell center. This would evade enemy "phantoms" but enemies can suddenly "teleport" as they move closer to other friendly unit (or can't they? I don't really know).
In lore it may be explained like "our units know distances to objects and choose closest one among all units" since we already use "units can communicate instantly" magic.
You’d have to have a HQ relative to which all dilation is calculated. If done correctly, it could simplify server operations since the need for simultaneity is relaxed.
The problem is that society is already used to, and largely bored by, VR. For most consumers this will just appear as the latest and greatest in what is ultimately a meh novelty. With a prohibitively huge price tag to boot.
There will absolutely be some enthusiasts that will enjoy this (and later versions of it) product immensely. There will be well-off early adopters that treat it as a shiny new toy. But unless they release a "Vision S" with a ~$1k price tag, this is probably not going anywhere.
The gap that needs to be crossed to reach that value proposition is absolutely massive.
Hasn't there always been a fraction of intellectuals that question any departure from "base reality"? I wouldn't be surprised if cave painters caught the odd side-eye from the old guard of the tribe. Maybe this time it's different, but it's hard to take it seriously.
I like the idea of IKEA furniture being frames for further customization. Since their furniture is so ubiquitous, it's like a common touch point for modders and DIY'ers.
I've used Bemz[0] custom upholstery for their couches before. A nice way to mix it up and refresh your living room without replacing the entire thing. Can recommend.
That's an interesting take! I'm always fascinated by the camera work in Succession. How the camera is most often positioned as a physical observer. The casual angles that are sometimes obscured or intentionally poorly framed.
Probably inspired by the Dogme project, for sure. Makes for a very visceral viewing experience.