Seems like the argument is in the "Rune" part even more down below. I think it boils down to having specialized editors which you embed, and to a common interface that you may define over that. The point on ambiguity localization is kind of curious too.
I don't think there's an argument to be had for all structures, just that you can do it for each custom structure, and that's the point.
Maybe the editors of the old tried to bite off too much when they attempted embedded structures, and they didn't have the right abstractions in place. If you look at https://tylr.fun it shows that things that weren't being done back then, there are interesting approaches now.
> I think it boils down to having specialized editors which you embed, and to a common interface that you may define over that.
Emacs modes, in other words?
Like how, in Emacs, C-n nearly always does "move to next line" but it could mean "highlight next mail message" and "Enter" nearly always does something with the current line but it could mean "open currently highlighted message" or "newline and indent as per language-specific rules" or "send this line to a subprocess" or whatever.
Modes don't do embedding. Try having a fully-seperate mode for a comment section in your code. Try to do that contextually, too.
Modes don't do that. Neither do they let you control the underlying structure, they give you no ability to treat structures as objects. Yes, they do provide a common interface, but that's where the pros end. Ofc its emacs, and there are projects like Multi-Major-Modes that at least try to subdivide a document into editable areas... speaking of ridiculously slow.
I am perfectly aware what that word means, and it is exactly the word I wanted to use. Instead of being a condescending asshole, perhaps you can explain what you disagree with.
Soviet products might not have been very pretty, but they were made with durability and, indeed, quality in mind. The electrical components from the Soviet era are still working. Any mechanical/metallic stuff is very solid.
Yeah, designs were utilitarian. And they had to make a million of everything. But there was no good reason to aim for low quality.
Counter that with any product of capitalism, huh: buy a shiny thing and wait for it to break in 2 years.
Not trying to glorify communism, but what you said in your comment is complete bullshit mixed with questionable sentiment.
I am not too knowledgable about Python to tell you exactly.
But let's take Common Lisp for an example and why I don't feel the need for a scaffolding tool. Well, actually I do need _some_ very basic scaffolding, namely: create two directories called src and tests + add two very short project files with my names and project names embedded in them, along with a couple of package files. Nothing fancy and certainly nothing that's particularly problematic. Everything that's part of the project code (such as package description with imported symbols and such) maybe be done by using a macro from an external library (ex: certain functions of some library that I import in each of my projects).
But you are right anyway, not everything is a language-specific problem here, only the stuff that gets repeated in code, from one project to another. In CL that includes documentation and the testing framework (from the article's points). Well, the build/project description is just a macro too. Anyway, I didn't mean to diminish the major points of the article in any way. The author is right about the fact that generators are not aware of the user's changes and that can be problematic at times (as with his license and license metadata example).
I bet we could figure it out based on bot activity we see across social media. Same explanations given with similar language. Given this is HN, I imagine it is straightforward to train an AI to figure this out.
I don't think there's an argument to be had for all structures, just that you can do it for each custom structure, and that's the point.
Maybe the editors of the old tried to bite off too much when they attempted embedded structures, and they didn't have the right abstractions in place. If you look at https://tylr.fun it shows that things that weren't being done back then, there are interesting approaches now.