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Yeah, I mean seriously. I'm sure most fashion designers can sew, and I'm sure most industrial designers know basics of electronic boards.

The hardest part about web-design isn't even coding/sketching. It's finding a compromise between your own taste, the clients, the back-end developers, and a bunch of varying ideas in your mind.

Web-design is about explaining to your wasted colleagues why you can't just 'draw it up' in five minutes and send an invoice. Web-design is about hastily aligning sections and changing fonts at some girl's house with a bottle of wine and cheese instead of having sex with her. Web-design is about wanting to kill yourself because your mockup got trashed on r/design_critiques. Web-design is about walking through art lofts with giant sculptures of penises and girls with green hair while you're trying to figure out where the hell you are and where the hell is the exit. Web-design is about cutting yourself with an x-acto knife, partly because you missed the 4B graphite pencil and partly because you're suicidal. Web-design is about being covered in white gouache because you're trying to clean up a sketch and the fucking pencil marks just won't come out when you erase them. Web-design is about sitting at a coffeeshop and drinking coffee while trying to fix that one part that just won't fucking work on Internet Explorer.

Web-design is fun! :|


I just work on things that are interesting and tolerate things that are not interesting to work on things that are interesting. Makes sense? :)


Do they help?


Failure is necessary. We all explore new territories by testing boundaries (is this fire safe to touch?). Failure is just a way of finding out boundaries. We do not have enough sense mechanisms to navigate us freely through different dimensions (social, artistic, musical, business, etc) of the world. We are in a way like blind people, touching the walls of the dark room and building a map of it.

But once you've mapped out a certain dimension (let's say you learned how to draw a human face) you are better off. Even though your first 100 sketches will probably suck.

Now, what is stupid is:

a) Telling other people fire is safe to touch even though it's not. That's just blatantly stupid, if you're not gaining anything from disinformation you're being a total moron and fucking up a potentially useful connection to that person.

b) Touching fire again and again in hope of a different result.


The whole war on drugs thing is a hysteria created by certain aspects of drug-use being artificially blown out of the proportion. Many of the risks associated with drug use (like overdose or addiction) are actually created by the legal system.

Here's how it works. If you overdose, and you go to ER you're forced to admit you did something illegal. Many people would rather die than face a life of humility that's unfairly associated with being a junkie. Not to mention overdoses would be less likely if everything was legal and properly labeled.

Same thing with addiction. Removing stigma and legal consequences associated with being a drug-addict will help many people seek help if they need it. How many people do you think are too afraid to go the doctor and admit they have problems, considering drug use is illegal and stigmatized? A lot.

I think it's a matter of creating a minority and punishing the fuck out of that minority. Being a drug-addict right now is like being gay or black hundreds of years ago.

Being an addict is not a fucking choice. It's a grueling mental torture accompanied by physical torture that's relieved with a consumption of a particular substance.

When you're addicted to opiates and you use, it's not because you want to rebel against the world. At that point it's about PLEASE STOP THE FUCKING PAIN. Mental and physical pain, violent diahrrea, puking, being unable to sleep for days.. basically all your natural painkillers are gone and everything is pain. All of that can be ceased with a hit.

The fact that anyone thinks it's okay to throw these people in jail sickens the fuck out of me. And you know what, I don't fucking care. Some of the best minds used heroin, Janis Joplin, Jimi Hendrix, Kurt Cobain. Wanna throw them in jail or fuck with them to the point of suicide (as with Cobain)? Go ahead. "Drug warriors" are like a grown-up version of bullies punching a sick kid.


"Plateaus" implies a two-dimensional outlook on life, which is not even how life works. Life isn't even four dimensional. It has many, many dimensions that grow and die out. You can be happy, sad, afraid, and horny all at the same time. I.e. happiness is just an emotion, and you can feel several emotions at the same time.

This is such a primitive outlook that I don't even.

The author is clearly existing on the second circuit of Leary's model, the one that introduces "up/down" dimension. Here's the URL: http://en.wikipedia.org/wiki/Eight-circuit_model_of_consciou...

Judging from how popular alcohol is in the US, and the fact that alcohol activates this circuit, I'd say that the author is drunk.


I like the brochure thing. I think it takes into account the human nature of the users and their feelings. It's design that lets us feel connection with the program.

I much rather prefer comfortable textured armchairs than soulless straight chairs of Bauhaus' spirit. I think what Metro and other "minimalists" forget to remember is that computer screen is a canvas, a medium. You shouldn't force user to think like a machine, but rather force the machine to think like a human.


If I was Paul and read this, I would never talk to you again.


Actually, yes. The research in neuroaesthetics has shown some interesting results that point out humans' natural preference towards straight, rather than oblique lines: http://www.wfu.edu/psychology/faculty/pubs/schirillo/Article...

I do not know where the author got his "curved lines pull people in" effect.

I also feel like simple vignettes on the corners would make tablets seem much more sophisticated and intricate.

Another related URL: http://www.artlebedev.com/mandership/147/ here Lebedev talks about the difference between simplicity and primitivism. This probably most closely hints at what I think is wrong with Apple's design.


Quite frankly, ordinary life is not that different from WoW. You go on quests, you level-up your character through education and courses, and then you earn points (money) that you can spend on shiny things like cars.

Seriously.


But real life is not balanced, and not fair, and everything takes forever. And you can't save and load game, so most people are too afraid of failure to try anything really cool or dangerous.

But they want to feel the achievement so they do it in games, where everything is fine-tuned to be achievable.


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