The ageism in this comment just serves to further undermine the unsubstatiated claims that are made, a common trait of the crypto-bro-migrated-to-ai-bro movement.
Also, slightly unrelated, I have WIP useless desktop widget created with godot https://github.com/nvlled/fps-desktop that shoots a gun on mouseclick. Tested only on linux.
Native file dialogs would be nice, agreed. Same for drag and drop support. The great thing about Godot is that it is, after all, "just" an open source application written in C++, and if someone wants to add support for this badly enough it is definitely doable, especially if you limit yourself to just one or two platforms.
As for menu bar, why do you think a native one in particular is better? Godot has great support for menu bars already, and I'm just not sure what the native one would add to the table.
I wanted to, I really did. I tried replacing the UI with an OpenGL UI of my own but I could never get smooth enough mouse drawing so I put that aside. Sorry macOS users :-(
To be a bit more verbose: Most of the work is just processing RGBA data in terms of adding or removing pixels, or mixing it, and then pushing that to the display. So it's really just a straight up C++ app with some UI code.
I built the site in markdown and used Material for MkDocs to generate the site as static pages. Material for MkDocs automatically adds this really neat JavaScript powered search feature to the site https://squidfunk.github.io/mkdocs-material/setup/setting-up...
It's all MFC C++ where most of the UI controls are custom ones that I created to achieve the kind of interaction I was looking for. I used LodePng and gifanimcplusplus for processing png and gif files, the rest of the code is all in-house. I learned a lot in terms of processing RGBA as fast as possible.
No, you've achieved much more and I'd be curious to give it a spin some day when I finally find the motivation and time and work on some games. Sadly I'm swarmed with much larger stuff atm, even in my spare time :(