So someone is going to load 2.5x as many images because it can be decoded 2.5x faster? The paradox isn't a law of physics, it's an interesting observation about markets. (If this was a joke it was too subtle for me)
> The Beginners Guide even worse. Empty test levels strung together with tedious narration.
> The developer's depressed? That's the least interesting thing to learn about anyone. Depressed people promoting their depression sounds disingenuous.
I wonder if you played The Beginner's Guide to the end? Not that it necessarily would have changed your mind, maybe the conclusion didn't strike you as it did me (even seeing it coming).
Not him, but I did play it to the end, and it didn't "strike me". By the end, I was finding it more of a chore than a story I could enjoy, although I was a bit annoyed from thinking it would be more interactive (I remember some article I saw about it talking about how it explored the story through a series of games, but the final product doesn't really have any actual games).
> The system got its start in late 1980, when one of the hardware designers at Western Technologies (Smith Engineering), John Ross, had a light bulb go off -- or, to be more precise, a surplus one-inch Cathode Ray Tube (CRT).
> Western Technologies redesigned the system as a tabletop, and later that year General Consumer Electronics (GCE) licensed it for production -- though now with a nine-inch screen.
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