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An interactive narrative environment (language+runtime+tooling) with probability as a first class citizen.

It’s meant to be used as a middleware in game engines and designed to empower writers that are not programmers.


You are absolutely right, and also understood that my goal is to help writers create interactive stories.

Of course games are way more than that, and storytelling is not limited to full stories.

World building, character design and even the “metaphors” we use in game mechanics ARE types of storytelling and benefit from narrative design.

Thanks for pointing this out, it might be helpful for other people that are not necessarily writers trying to create interactive stories.


Thanks!


You’re right. I should add a link in the footer! I can’t believe I forgot about it!

Thanks :)


I like what you’re saying.

I’ll think a bit more about this and see if it changes the point I’m making in any significant way, otherwise I’ll correct the statement in a future email.

Is it ok if I mention your comment there?


Thanks for the feedback, we’re all learning in this world.

I’ll try to do better in the coming emails.

Cheers!


The style doesn't work for me, but if you have an audience that likes the style, I'd encourage you to either stick with it or at least (somehow) ask that existing audience what they think about any change.

Even the subject of your post is narrative-driven games, which already also aren't for everybody.

When you're making something special specifically for the people who like that special kind of thing, deviating from that to be more accessible, or achieve a greater audience, or even to be more "effective" can be a path to diluting what you're doing, and spoiling what is special about it.

The criticism and feedback are correct; they are things that kept the words from really working for that reader. They also prevented the post from really working for me. I don't believe, however, that I need to be the audience. If you are doing something different from everybody else, in a unique style, it feels to me that it would be a little sad for that uniqueness to go away, even if I'm not a part of it. Like a species of a bird that I have never seen and never will see going extinct is still a sad thing.

I don't know exactly where I'm going with this. I guess I'm just saying that criticism can be right, correct, and valid, and the right thing to do can still sometimes be to not take the advice, even when it's factually correct.


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