When the rumour was Windows 10 will be the last windows! I don't think people thought it would because of win11 would be so unbearable it would finally drive users to Linux.. but here we are. RIP.
If you want to play games with friends, you have to play whatever the group plays. This is especially problematic as the group tries out new games, increasing the chance you can’t join because you’re not on Windows.
Personally I'd be interested to see what would happen if Sony/MS did what they could to make keyboard/mouse experience as good as possible on their consoles (I'm writing from a position of ignorance on the state of mouse/keys with current consoles) and encouraged developers to offer a choice in inputs, so that the locked-down machines can become the place for highest confidence in no/low cheaters. If other people want to pay through the nose to go beyond what consoles offer on the detail/resolution/framerate trifecta then I'm sure they could do so, but I really don't see how you lock down an open platform. That challenge has been going for decades.
> I'm writing from a position of ignorance on the state of mouse/keys with current consoles
I'm far from an authority on this topic but from my understanding both Sony/MS have introduced mkb support, but so far it looks to be an opt-in kind of thing and it's still relatively new.
All major consoles support keyboard & mouse or similar.
The problem is more the audience. Console players generally expect to be able to just connect the console to the TV, sit on the sofa and play with the official controller. That’s all the game are required to support to be published on the platform.
Even if you were willing to play at a desk, you’d be matchmaking into a special (and small) mouse pool on the console game. Anyone willing to go through so much faff will accept the extra annoyances of a PC, even with kernel anti cheat.
This really depends on the friends you have. I've never encountered this limitation because no one in my friend group plays competitive ranked games. Basically anything with private sessions doesn't require anticheat, so Valheim, RV There Yet, Deep Rock Galactic, etc. all work fine.
Yes, but Linux really has gotten a lot better in recent years. At least whatever runs on Steam. I almost never had any problems with newer indie games.
My friends are understanding that I don't play games with rootkit anti cheat (whether on Linux or Windows). There are enough games that we can play other games together still, and when they want to play the games with such anti-cheat (e.g. Helldivers 2) they simply play without me. No big deal.
More like it only happened because Sony restricted hardware access under Linux. If they had allowed GPU access, there would have been no motivation to attack the hypervisor.
You're kind of saying "look over here!" but I'm not that easily distracted.
You said "Which will also become a historical artifact as new protocols are made to use little endian". It's never going to become a historical artifact in our lifetimes. As the peer poster pointed out, QUIC itself has big-endian header fields. IPv4/IPv6 both use big-endian at layer 3.
The OSI layer model is extremely relevant to the Cisco network engineers running the edges of the large FAANG companies, hyperscalers etc. that connect them to the internet.
I was wrong about QUIC, for some reason I was sure I'd read it's little-endian.
I'm just pointing out that UDP is an extremely thin wrapper over IP and the preferred way of implementing new protocols. It seems likely we'll eventually replace at least some of our protocols and deprecate old ones and I was under the impression new ones tended to be little endian.
Foolishly, QUIC is not little-endian [1]. The headers are defined to be big-endian. Though, obviously, none of UDP, TCP, or QUIC define the endianness of their payload so you can at least kill it at that layer.
True but there was specific criticism about how the framerate made it far too easy to see the parts of the effects, sets and costumes that made it clear things were props and spoiled the illusion. Maybe we just require a new level of quality in set design to enable higher frame rates but it clearly has some tradeoff.
I think that’s definitely the case with 4K, and we’ve seen set detail design drastically improve lately as a response.
I don’t see how it’s the case for frame rate, except perhaps for CGI (which has also improved).
I think just like with games, there’s an initial surprised reaction; so many console-only gamers insisted they can’t see the point of 60 fps. And just like with games, it only takes a little exposure to get over that and begin preferring it.
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