> 90s games were more advanced than 80s by a lot but still immediately competitive, no long story to get into, quick play, simple menu, no config, just straight into the game, same settings for everyone and 100% ability comparison. The high score thing grew into profiles with badges now and no one cares anymore.
> The creativity put into the games made them a cult too, I mean we are talking about a 1995 game in 2021. I think it is unique to its time, games like these define that 90s futuristic grunge subculture that lingered to show up in The Matrix although a bit modernized.
We're in a different era, different technology and culture conditions, etc. agreed—however I'll say that there are games which hit on these points, they're just not going to be in the same sentence as Mario Kart or Smash
e.g. Cruelty Squad [1], released this year: experimental art game, excellent mechanics—behind somewhat intentionally deceiving (postinternet?) aesthetics—maybe best described as quake-hitman-immersive-sim, building cult fanbase, suprisingly high reviews from mainstream for what it is [2][3]. (goty for me so far, actually)
> But Albania can finance rigorous teaching of science
> USA spends a lot more money per pupil than any former Eastern Bloc nation. But you can spend a lot of money on inefficient solutions.
You're not wrong. Financialization of education continuing down from secondar to primary education, commodification of students—I think those are a bit better descriptions of the issue beyond "funding cuts" personally. Its incredibly easy to make things inefficient (or efficient at something else [0]) when quality/efficiency slowly fades from the conciousness of those in charge.
I'd say the more important thing is that there are large failures here, they were building before
"Extreme progressive Liberals" (which depending on how I read that I can agree with, from the left even). Saying this as someone who was a STEM kid in high school, took AP Calc at 15, etc.—I'm more mixed on the more static curriculum as described earlier, its not as important here tho
Writer Erika Hayasaki visited Cajon High. Here’s what she found:
A dozen students sat clustered at work tables inside an air-conditioned classroom, which was designed to emulate the inside of an Amazon facility. On one wall, Amazon’s giant logo grinned across a yellow and green banner. The words “CUSTOMER OBSESSION” and “DELIVER RESULTS” were painted against a corporate-style yellow backdrop. On a whiteboard, a teacher had written the words “Logistics Final Project,” and the lesson of the day was on Amazon’s “14 Leadership Principles.” Each teenager wore a company golf shirt emblazoned with the Amazon logo.
...
A public high-school classroom designed to resemble an Amazon facility, with students wearing Amazon logos on their clothing as they memorize Amazon’s leadership principles (which, it is worth noting, also include “Ownership” and “Think Big,” injunctions that hold merit for readers of this magazine when imagining how we might solve the problems exemplified by Amazon). Such a relationship between the company and public goods like a high school is part of what it means to consider Amazon as “the major working-class space of suburban and exurban socialization.”
> Is some of the funding tied to entities that are under the control of the CCP?
Per Sam Husseni's reporting[0]:
"""
Meticulous investigation of U.S. government databases reveals that Pentagon funding for the EcoHealth Alliance from 2013 to 2020, including contracts, grants and subcontracts, was just under $39 million. Most, $34.6 million, was from the Defense Threat Reduction Agency (DTRA), which is a branch of the DOD which states it is tasked to “counter and deter weapons of mass destruction and improvised threat networks.”
Most of the remaining money to EHA was from USAID (State Dept.), comprising at least $64,700,000 (1). These two sources thus total over $103 million. (See Fig).
Another $20 million came from Health and Human Services ($13 million, which includes National Institutes of Health and Centers for Disease Control), National Science Foundation ($2.6 million), Department of Homeland Security ($2.3 million), Department of Commerce ($1.2 million), Department of Agriculture ($0.6 million), and Department of Interior ($0.3 million). So, total U.S. government funding for EHA to-date stands at $123 million, approximately one third of which comes from the Pentagon directly. The full funding breakdown is available here and is summarized by year, source, and type, in a spreadsheet format.
"""
If this was a lab leak, it's an international issue caused by the hubris of at least two countries working together on a footgun (e.g. at Wuhan lab, and Ralph Baric's previous gain of function research on bat coronaviruses [1])
People (read: Twitter users)[0] have discussed the parallels between Maoist/Marxist theory and both Agile and extreme programming—albeit less fever-dreamy
Side note: I have never actually read anything written by Mao before. That stuff is a very unsettling combination of stone-cold and unhinged. Maybe it's just because we know the "full" history now, maybe it's just the phrasing of the translation. Yikes.
The system distro is where all of the magic happens. The sytem distro is a containerized Linux environment where the WSLg XServer, Wayland server and Pulse Audio server are running.
...
The system distro is based on the Microsoft CBL-Mariner Linux. This is a minimal Linux environment, just enough to run the various pieces of WSLg. For details on how to build and deploy a private system distro please see our build instructions. [0]
first time I heard that term was in donoteat01's video on the loop[0], haven't got around to reading that post till now though (thanks for the reminder)
> The creativity put into the games made them a cult too, I mean we are talking about a 1995 game in 2021. I think it is unique to its time, games like these define that 90s futuristic grunge subculture that lingered to show up in The Matrix although a bit modernized.
We're in a different era, different technology and culture conditions, etc. agreed—however I'll say that there are games which hit on these points, they're just not going to be in the same sentence as Mario Kart or Smash
e.g. Cruelty Squad [1], released this year: experimental art game, excellent mechanics—behind somewhat intentionally deceiving (postinternet?) aesthetics—maybe best described as quake-hitman-immersive-sim, building cult fanbase, suprisingly high reviews from mainstream for what it is [2][3]. (goty for me so far, actually)
[1] https://store.steampowered.com/app/1388770/Cruelty_Squad/
[2] https://www.polygon.com/reviews/22596014/cruelty-squad-immer...
[3] https://www.nme.com/reviews/game-reviews/cruelty-squad-revie...