I'm guessing they mean overlaying the screen recording on top of a 3D render of a phone or laptop to show them being used "on device" instead of just as a flat screen recording.
This was one of my biggest fears before quitting my job. It's turned out to be complete non-issue.
Took me all of 2 hours to sign up for a plan (healthcare.gov or your state's ACA marketplace). It's obviously more expensive than if my employer paid (costs me low hundreds / month) and you may not get exactly the same tier of plan, but you have plenty of options.
It's not 100% ideal, but in my experience it was not nearly as dire as people make it out to be. Your mileage will obviously vary by state, age and family size.
Definitely can't compete with those nice photorealistic reflections in Blender, but it's cool to see how close you can get with some of the other aspects in a pretty short amount of time!
2 devices + camera + laptop screen angle + depth of field blur, all animated in the same shot!
That video–wow! I'd love to try to recreate that in MockRocket and see how close I can get!
There are definitely some trade offs with doing it client side and even some nasty graphics driver bugs across devices (especially Intel integrated GPUs) that have taken quite a lot of work to figure out. For the most part it's worked out though and renders have been pretty consistent, both in my testing and from what customers have shared with me.
I do actually have server rendering built as well, and may enable it down the road for certain use cases, but it's much more expensive, especially because it needs real GPUs on cloud instances and those are obviously in very high demand these days on AWS and GCP.
Thanks! Yeah that video was edited in Premiere Pro (and all the shots with mockups were of course rendered in MockRocket). There are actually some features on the roadmap to make it easier to create full product videos like this all from MockRocket!
Agreed–data processing on the user's device can certainly be abused in some cases, but when it's used right you can build some pretty amazing experiences with modern web APIs.
Closely following the development of WebGPU as well–I think that's going to enable a whole new class of web apps with serious graphics and compute power.
Also happy to manually fix this for you in the meantime if you send us the project file (instructions in the in-app chat).