Thanks for this. It reminded myself I am on this exact place with my current game. I thought it'd would go away with more projects done, but I feel like it's getting worse at every iteration.
You can have a book where in the last chapter you have a phrase "She was not his kid."
Knowing nothing else, you can only infer the self-contained details. But in the book context this could be the phrase which turns everything upside down, and it could refer to a lot of context.
The whole book could be the surrounding context, not just a sentence or two, and I think that still fits with the point I wanted to make - that written words are more linear or in the same plane compared to code which is more "multidimensional" in a sense, when you start to consider the reasons behind the code, the order of execution, things being executed multiple times, etc.
On the other hand, despite amazed by their UX thinking, I tried to use Muse and the lack of structured content (tasks, lists, connections) was a deal-breaker.
Agree. I love the vision (and their podcast) but when I tried to use it in my day to day, it fell short and got the feeling that they were focused on the wrong features for me (I.e. implementing cool and interesting features and forgetting about the boring but necessary ones).
I'm wondering what do you mean by obvious things, do you have any example? TypeScript can infer types[0] even through context, and it's even a good practice to let TypeScript do that for you.
If you look the picture in the Webb's original rotation, there are 4 shining stars (?) on the middle-right of the picture. Now, if you follow down with your eyes, there's a structure that's eerily similar to the Pillars :)
Even more interesting when you think about the plethora of events that must be happening there in this interval of time at human scale. The Sun alone, 8 light minutes away, in seconds is consuming hydrogen and generating energy at amounts that we as humanity could use for thousands and thousands of years.
Why does it look like there's some really bright object shining from the top-right of the pillars, giving the impression that there's actually a shadow on it?
edit: right, not left.
edit 2: well, there's no impression here. There IS something larger shining it, the rest of the structure the pillars are part of.
Ah, so radiation is being emitted and blocked in a way that coincides to the way we interpret 3d objects, is that right? Because if it would be uniform, the bright orange colors would be uniformly distributed?
No, I was thinking in terms that the pillars are glowing and illuminating themselves, which would be really coincidence to have this luminescence only on areas that would look like a shadow or not.
It turns out that for my original question, there is actually something illuminating it from the top-right. As massive as the pillars are, they are part of a yet bigger structure [0] and the brightness generated is allowing us to see it with better depth. It's really incomprehensible to grasp how large things can get.