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Yikes I hate that Thierry is using "#freefortnite". You can be completely on board with the DMA but still see Epic's behavior as entirely profit motivated and "freeing Fortnite" should not be any official's priority. Epic is not some oppressed minority that needs saving.


> You can be completely on board with the DMA but still see Epic's behavior as entirely profit motivated and "freeing Fortnite" should not be any official's priority.

The Digital Markets Act is all about profit-motivated businesses. It regulates markets, not charities. It's not anti-profit at all, just pro-competition, and Apple was attempting to stifle competition.


Precisely! This all about market competition which may both spur new technologies and lower prices for consumers.

The entire point of DMA is to make sure platforms can’t use lock in to prevent others from joining the market for digital goods and services.

What terrifies Apple isn’t Fortnite, it’s that Epic will make a *better* AppStore.


I hope the folk at Valve have been busy working on this - Steam for iOS and Vision Pro could be great!


VisionOS is not consider a gatekeeper my the DMA, and despite the platform supporting it Valve has made no effort to expand their game store to Android. It is doubtful that they will work on an iOS game distribution platform.


Same AppStore, and it runs iPad apps.


"better"? You're giving Epic too much credit. Just see the Play Store competitors like Samsung or Huawei: Full of ads, and in general a terrible experience.


Not saying they can: saying that’s Tim Apples worst nightmare.


Isn't that the functional purpose of hashtags? So that people interested in a topic can find information about it? Wouldn't this tweet be highly relevant to people searching with that tag?


Every large company is, by nature, amoral. All the pro-social stances or whatever are generally just window dressing and PR. Individuals can be moral, but for-profit corporations past a certain size just are too abstract of an entity with too many people of competing interests to ascribe morality to. We shouldn't care about intentions, just whether they're doing something we agree with or not.


It's literally a Digital MARKETS Act. Markets are all about developing healthy profitable businesses. They certainly are not going to be bothered that Epic, a profitable business, wants a fair playing field to compete on.


It's not about Epic. It's about Apple wantonly violating EU laws. The target simply happened to be Epic.

That being said: it's probably a good thing it was Epic that Apple went after; Apple would probably have gotten away with going after a smaller company.


Upcoming there's also Vello[0][1] by Raph Levien, who has a bunch of experience w/ font rendering at Google. He's also working on a Rust UI library[2] and has a great talk on compute shaders[3].

0: https://www.youtube.com/watch?v=mmW_RbTyj8c

1: https://github.com/linebender/vello

2: https://www.youtube.com/watch?v=zVUTZlNCb8U

3: https://www.youtube.com/watch?v=DZRn_jNZjbw



Amazing. Now it just needs a nice wood enclosure and matching induction charging pedestal. Kickstarter please take my money!


Most indie games have a publisher and publishers have a lot of control.


In a lot of cases the relationship is not that. Instead, the publisher takes a healthy cut of the revenue for doing all the things that isn’t directly developing the game: marketing, testing, release, sales, etc.

Oftentimes the publisher can act as an advisor or matchmaker for finding the right people to solve problems. But this is meaningfully different from taking control of the game’s development.


We have multiple well known, well respected indie PUBLISHER'S now, like tinyBUILD and MicroProse (new) and even Humble Games, at least until Amazon milks the final few drops of value out of the Humble brand.


I’ve always preferred the Wolfire approach[0]: animation should “do no harm” to player control, it’s only there to add flavor, never at the cost of game responsivity

[0] https://youtu.be/LNidsMesxSE?si=W7xnQfXt5ulfHklR


His proposition of a Hippocratic oath for animation is a beautiful and succinct way to frame a game design thesis. Great talk.


A more in-depth and broader version of that talk by Michael is here: https://youtu.be/jLiHLDrOTW8?si=unfPK_k1TUHmRI7m


Yeah, definitely a sloppy analogy ironically enough. But as a woodworker I’ve realize most people when they hear plywood they’re really thinking OSB or cheap particle board. Quality high-ply with a hardwood outer layer isn’t in their vocabulary. So the analogy sorta works.


Words change in meaning over time. This isn't your Roman decimated.


I read and loved that book however nowadays I highly recommend playing the game “Turing Complete” instead.

It does a fantastic job taking you from nand gates all the way to function calls but in a delightfully interactive way. Instead of just imagining how it all must work in ur head as u read, u get to build it.

I went so far as to build a little simd/gpu that drives an led matrix with my own cpu assembly and programmable shader language.


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