It must feel like hell to be working at Uber and wake up everyday to this news. On the other side some people crave the drama, this is surely up to the standards. What's next? Travis is supporting Trump?
Well I think everyone agrees it looks like something pretty interesting but I couldn't find anywhere what's the easiest way of migrating from CoreData w/sqlite to Realm?
Not sure if the tradeoff of rebuilding everything would be worth it for the increase in performance.
We will surely add some guides to address that need (and many others). In the coming time we would love to expand on the documentation and clarification so you can learn Realm as easily as possible. Feel free to ping us with anything needing specific attention in the support forum: https://groups.google.com/forum/#!forum/realm-users
As for the tradeoff, I guess that heavily depends on the specifics of your app. You are the only one who can judge that depending on your current app pain points, maturity and future needs.
Potatoss.com all of the games, you can find them in the AppStore. I made it with a friend a couple of months ago, it did like 250k downloads but anyway we couldn't fight against huge companies like disney or rovio, there is too many bad things happening under the hood of the AppStore. Specially what some companies call a burst... did you know that some Chinese companies who will download your games millions of time for money?
The apps were made with cocos2d and Chipmunk for the physics engine.
Sorry, this is a pet peeve of mine. While I do think many game developers on the App Store resort to shady tactics, I think it's a poor excuse to not succeed.
Looking at your game on iTunes, it strikes me that you have a lot of bad reviews, so perhaps there are things to work on in your gameplay, before you start worrying if your competitors are cheating.
Also, looks to me like your game was downloaded by a lot of South Americans. Maybe if your game was more fun, or marketed better, in Europe and the US, there would have been more in-app-purchases. 250K downloads is worth different amounts in different places.
Not to say making an indie game isn't a hard journey, but to say you failed because everyone else cheats is self-defeating. You probably fail because you perceive no way to succeed.
It seems like a great accomplishment, and I respect that. But if your takeaway was that it's too hard to compete with the cheaters, I'm not sure that was the right lesson to learn. Maybe I just don't understand that dark depths of the game market.
Internet pionner? Common! This has gone to far, a movie just for that kid? No way! At most he is an entrepreneur with great ideas that had a lame death.