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I think I saw another blog post for that... here is it https://shopify.engineering/porting-yjit-ruby-compiler-to-ru...


I got mixed feelings after reading this.

Do they want all the "features" for free, I went to https://ubuntu.com/core and it says 10 year security update commitment, it doesn't say it's going to be free, how Canonical will make money?


I had that reaction as well. At the end of the article, though, they explain where Ubuntu Core makes sense and why their use case doesn't (it seems that the main reason is they don't have a subscription model, so they can't budget ongoing costs, or something like that).

In my mind, I'm here wondering -- if you really need the features, spending your own dev time for self-maintenance has to cost more than $30k/year... what are they thinking?


> Accordingly, the risk for NextBox users would be that at some point in the future, Canonical would revoke this privilege from us, making NextBox un-updatable from one day to the next, or at worst, unusable.

> In addition, it became apparent that we had not selected sufficiently strict according to open source criteria. Assuming Canonical would eventually cease to exist or discontinue Ubuntu Core, it would be nearly impossible with Ubuntu Core for the open-source community to ensure that NextBox would continue to be usable in a meaningful way.

It's about more than the monetary costs over the coming couple of years. Canonical pulling a RedHat here would be much worse for Ubuntu Core users than it is/was for CentOS users.


That's exactly it. I work at Canonical and was part of the internal conversation around this subject. We constantly walk that fine line where we want to encourage open source work and communities around it to flourish, while at the same time we need to pay for bandwidth and people's salaries to be working on that exact technology. The irony is that for the particular case at hand, they would probably get it for free because despite being a commercial project it's a small one at that, and we love to see such initiatives taking place. At the same time, we work with major industry players that are supposed to pay the bill, for their own benefit and for everybody else's too, otherwise we just go out of business and that's no good. It took time mainly because we need to set the exact terms without arbitrary discrimination.

We'll have a more clear form for that kind of application soon, so that we can streamline such requests, community or otherwise.


That used to be what an open source distro was, and there used to be several options for such, no?


No, there always was an explicit warranty disclaimer and few, if any, distros offered continuous 10-year security updates constrained to a base version. Usually, you had to keep upgrading to keep getting security updates.

Source: spending my teenage years on installing various distros on my dad's computer, simultaneously pissing him off and ensuring I'd never have a girlfriend


lmao :D


Game wasn't ready for consoles, they just lied about it. And it looks like even the PC game feels incomplete "It's all style but no substance.". https://steamcommunity.com/id/outxider/recommended/1091500/

"Janky. If I can describe it with one word.

8 years of hype to launch what looks like an Early Access game.

It's glitchy, it's buggy, it doesn't run well unless you have an RTX card and DLSS enabled. And that's barely passable.

But those can eventually be fixed.

The core of the game, the massive open world, is incredibly superficial, with nothing to do in it. CDPR crafted a beautiful, detailed world, with braindead AI and overly simplistic gameplay.

There's no roleplaying involved like you would find in Deus Ex. There's no extracurricular activities that doesn't involve shooting a bunch of bad guys like you would find in Red Dead Redemption 2. You won't find tight gunplay like you would see in Destiny 2.

The AI completely lacks any sort of intelligence. Enemies rush you without the sense of self-preservation. Oftentimes standing there letting you blast them in the face. Cops spawn literally yards behind you without any chase, or any threat. Walk a block down and they completely forget you exist. No bounty on your head, no search and apprehend procedures. But stand next to them for 3 seconds and they'll shoot you on sight.

Really, there's not much to do except shoot things. Guns feel impactful enough, if you use revolvers or tech weapons, and melee combat is passable. You can go for a stealth or hacking approach, but those don't feel as good as just pulling the trigger on some thugs. Hacking is just pointing your reticle at someone, and then make a selection from the menu. And depending on what you chose, sparks just fly out of their head. That's it.

The story is engaging, yet forgettable. This is a cyberpunk setting, but it's in appearances only. There's all these talks about megacorporations taking over the world, but only one corporation takes center stage. There's no political intrigue, no conspiracy theory that actually turns out to be true, no investigation into a greater mystery. Keanu Reeves is literally taking your breath away and you go out to make sure that doesn't happen.

Your personal backstory is forgettable. It's literally 20 mins long, and your entire introduction to Night City is a montage. CDPR failed the show, don't tell aspect. They could've squeezed in a few good hours of character development and worldbuilding with the opening hours. Instead, you get taken straight into Night City, told to care about certain things, and want to have this lofty ideal of becoming a living legend for some unknown reason. You don't have a story to tell, there's a story being told to you.

The characters definitely carry the narrative, from Silverhand's personal vendetta, to Panam's sense of belonging, and Takemura's strong honor code.

Regardless, I did enjoy this game. But there's so many glaring flaws that becomes hard to ignore.

So it pains me to say, I do not recommend this game. The numerous technical issues make this equivalent to an Early Access title. But the gameplay loop, the promise of an immersive experience, a sandbox for you to get lost in are totally nonexistent. It's a beautiful world CDPR created, but it's just a glorified loading screen going from one mission marker to another.

It's all style but no substance."


That review hits home for me. The game was ok. It can be beautiful at times, but everyone has done it already and did it better ( GTA, Fallout, Deus, Skyrim, Half-life ). For some reason, I decided to try out Stadia version and it was an acceptable experience for me.

But the part about the immersion breaking over ridiculously bad AI, shallow world... Yeah.

I read the transcript and based on what I saw, there is no way there is not a CYA email saying something along the lines of 'it is not ready. if you release it, it will bomb'. I wonder whether board members will be removed.

edit: Well, now I am annoyed. I can't mow down children in car ..sigh


> It's glitchy, it's buggy, it doesn't run well unless you have an RTX card and DLSS enabled. And that's barely passable.

I haven't found this to be true. it took a bit of playing around with the settings, but with dynamic fidelityFX, I am getting great image quality on my 1080 ti at 4K, sitting right around 50 fps.


> The core of the game, the massive open world

Maybe it's just me, but I definitely wouldn't consider this the core of the game. For me the core is the single player story ("main quest" I guess). Maybe this is because I have played every CDPR game and The Witcher 3 is the only one so far with an open world and, and even there it was clear that the main story line was the crown jewel.


I think you're ok feeling that, especially with your CDPR experiences. But a lot of the promotional material heavily emphasizes 'night city' and the whole worldbuilding aspect. They even coin it as 'the next generation of open world adventure' at the end of this trailer. I think the promotional material definitely focused more on the setting rather than the characters and their stories.

https://www.youtube.com/watch?v=BO8lX3hDU30


Cyberpunk 2077 review: dad rock, not new wave - Polygon

https://www.polygon.com/reviews/22158019/cyberpunk-2077-revi...


[flagged]


Don't you think you should wait for a reply to the question "Is that your review?" before attacking the commenter?

Or, better yet, formulate this comment as a response to that reviewer rather than even asking, let alone attacking the commenter? i.e. "They dissed it, but then played for 25 more hours. They sure played..."


It’s not my review, that’s why I added a link to the source review.

I have previously preordered the game for ps5, however I’ve returned it


First article discussion for How Shopify Uses Nix series: "What is Nix?" https://news.ycombinator.com/item?id=23251754


I thought this was product was dead.


Maybe you're thinking of Allo which was released at the same time. Pretty sure Duo is fairly widely used.


Is it?

I can reach more non-technical people on Signal than on Duo.


Reverse for me. Small sample size though.


Google will kill the name and incorporate it into Meet once they add multiuser support....


They've been in the process of shutting down Hangouts for about half a decade now. I'll keep using it until it doesn't work.


Duo already has multiuser (8 or 12 max) support. It's intended to be a competitor to FaceTime. Meet is intended to be a competitor to Zoom. They're not getting combined anytime soon, even if Hangouts is going to die.


I know zero non-technical people who even know what Signal is. Duo is on a big chunk of Android phones out there by default.


Maybe it was, but right now it has gotten repriotized because of the coronavirus and Zoom valuation.

Anyways I welcome the competition.


Same. I could have swore they canceled this. Maybe they had a chance of hear or I’m confusing it..


Why would you think that? Were you thinking of Allo?


Give it 6 months. This is Google we're talking about, they'll kill it soon enough.


Nah, it's not popular. They'll wait until someone is actually using Duo before announcing its sudden demise. They'll probably open up an API first to make it all the more painful.


nice font and oss, however I still prefer Iosevka SS04


Agreed. After Iosevka, other fonts have felt ... unwieldy.

Link for reference: https://github.com/be5invis/Iosevka

Re: "SS04" d1egoaz is referencing Stylistic Set 04, illustrated here: https://raw.githubusercontent.com/be5invis/Iosevka/master/im...

In addition to the original version of the font above, there is a patched version with powerline icons (and much more) built in: https://github.com/ryanoasis/nerd-fonts/tree/master/patched-... which is very handy for emacs/vim modelines.


For me, it's the fact that I can create a custom build of Iosevka with preferred weights that look good in the different font rendering systems: Native macOS, Electron (VS Code), Java (IntelliJ).

All need different weights to end up looking about the same on the same system.

And then being able to turn on/off ligatures, tweak some glyphs.

It's hard to give that up.


I've even switched to using the proportional Iosevka Aile for programming, here's someone else's screenshot from the last time it was mentioned on HN:

https://i.imgur.com/LdzBmpx.png


Wow, this is awesome!

Is there any way to make it work without selecting text? (default to all available text on the textarea)

BTW, I changed a few things: emacsclient path and the tmp folder:

  tmp=$(mktemp "/tmp/EditTextinEmacsXXXXXXXX")
  ec=/usr/local/bin/emacsclient
  cat > "$tmp"
  until [ $($ec -q -e '(server-running-p)' 2>/dev/null) == t ]; do
    sleep 1
  done
  $ec -q -c "$tmp"
  rv="$?"
  cat "$tmp"
  if [ $rv -ne 0 ]; then
    echo "Something went wrong.  Please find your text in"
    echo "$tmp"
  else
    rm "$tmp"
  fi


I ended forking and creating this https://github.com/d1egoaz/vim-anywhere WIP


Hmm... I'm not very familiar with this, but couldn't you send a key command to select the entire text (CMD A)?


I'm not very familiar either. But the Automator workflow starts with "receives selected text", so I'm not sure it has access to the current text field


Did not know that. I've used HammerSpoon on Mac, and you can send key shortcuts with that... you could probably glue them together easily


osascript is our friend

    osascript -e 'tell application "System Events" to keystroke "a" using command down'


New definition of OS: theme + shortcuts + Linux. I understand that they want to control the UI, why not just release a package that anyone can install on top of the preferred Linux distro?


I've been trying Windows Subsystem for Linux (WSL) and it's a great idea, I can see my self moving to windows (from Linux) in the next months when they fix the slow IO. The combination would work great for me, a terminal with Linux tools + a nice windows 10 experience (nice fonts, devices support) .


awesome work guys!


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