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"Game Programming Patterns" has been of huge help throughout my career and it's always my go to recommendation for new game programmers and reading your comment makes me feel even more grateful that you made the effort of writing it, thanks for writing such a great book!


You're welcome!


This exact thing happened to me too. They claimed click fraud and terminated my account.

It was 10 years ago, and I have tried to make an appeal about it but always with the same response.


For what I see on the Showcase games, they are canvas, but I really hope it supports webgl also, looks like an interesting library.


I don't know about the resources part, but the installation should be easy using Bitnami

http://bitnami.com/stack/gitlab


Good post!

I specially liked the "Why should people bother playing the game I make?" part. I keep making myself this question over and over again, and your answer really clicked with me.


Glad to hear I'm not the only one, the whole concept looks really interesting, but for a walkthrough, the Cat.random thing is kind of confusing.


AFAIK it only does NaCl besides their Web Player.


I think they're just referring to the subcategory in the Play Store, but yeah, almost any mobile game could be labeled as Casual.


Well, almost: Final Fantasy III, Final Fantasy IV, Chaos Rings, Chaos Rings II, Chaos Rings Ω, Ingress, Grand Theft Auto III and Grand Theft Auto: Vice Cities wouldn't be 'casual'.

Then there's also: SMS, N, SG, SD, NES, SNES, N64, GB, GBA, DS, PSX, GC, Wii and PSV emulators that contain 'non casual' games.


Many of those games lose a great deal of interactivity and control when ported to a touch only interface though. Turn based games like Final Fantasy fair well though on touch interface, but real time games like GTA not as much. I wouldn't call games like GTA III casual on mobile, but I don't think they quite appeal to the exact same audience they did on consoles or PC.


GTA III and Vice City are actually surprisingly good on mobile. I bought GTA III on a whim when I got my Nexus 7 last year with the Play store credit that came with it, and I actually loved it. It took me probably 20 minutes to get a feel for the controls and ended up playing the game all the way through after a while (halfway through Vice City now). Rockstar really nailed the controls for the touch interface, at least on a tablet.


I have no problem with this because I use the GameKlip [0] with my I9300 and a Dualshock 3 controller.

[0] http://buy.thegameklip.com/products/gameklip-galaxy-siii


Oh there is a category! I never noticed - ok that explains.


That would be awesome if you do it!


Sorry, that blog it is not mine, I just stumbled upon the post and thought it was interesting, didn't know it wasn't the original source.


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