I agree that our economic system is cold, transactional, and cruel. The problem kinder systems always face is that the people indifferent to the cruelty of capitalism, exemplified by these extortionists, are still there in the alternative system. The alternative must develop countermeasures or fail. The countermeasures replicate the cold transactional cruelty of capitalism.
This isn't to say all countries are doing equally well or poorly, just that countries that came closest to eliminating what we call businesses were not generally regarded as kind, compassionate paradises by the people who lived there.
You sound depressed. I wish you well. I wish the world were kinder to idealists. May you find a supportive community within the indifferent wider world.
Yes I understand, that's why I was asking about box trucks of the day. I'll dig into it myself as I am curious now, I've only ever really looked into cab-over bread trucks from that era and those aren't a great comparison either. I was just curious if the GP already knew what 60s era box trucks would have been rated for.
Yeah but the argument people make is that when the music stops cost of inference goes through the roof.
I could imagine that when the music stops, advancement of new frontier models slows or stops, but that doesn't remove any curent capabilities.
(And to be fair the way we duplicate efforts on building new frontier models looks indeed wasteful. Tho maybe we reach a point later where progress is no longer started from scratch)
People never cared about delivering Alices; they were an implementation detail. I think the article argues that they're still an important one, but one that isn't produced automatically anymore
But if Bob doesn't know rust syntax and library modules well, how can he be expected to evaluate the output generating Rust code? Bugs can be very subtle and not obvious, and Rust has some constructs that are very uncommon (or don't exist) in other languages.
Human nature says that Bob will skim over and trust the parts that he doesn't understand as long as he gets output that looks like he expects it to look, and that's extremely dangerous.
Then perhaps Bob should have it use functional Scala, where my experience is that if it compiles and looks like what you expect, it's almost certainly correct.
I don't know about screen studio, but if I were looking for a way to edit screen recordings I wouldn't be searching for an "open source alternative", I would be searching for "open source software"
Defining your project as an open source alternative to another program is a mistake I think
The reboots are very much about growth -- she starts off as a scared teenager but grows into an unstoppable killing machine by the end. I could see them being less appealing to women though just because of the intense amount of violence in those games (as compared to the original ones)
Everything is trauma and suffering. But with those comes perseverance. Perseverance requires strength, and survivor trilogy Lara Croft finds out how strong she is. That's growth.
Toca Boca World is a game my daughters (8 and 10) love, and i completely don't understand. It doesn't seem to have a goal or any mechanics --they're just playing dolls on a screen, which is cool but with so little interactivity i think i'd rather they just play with dolls (which they do also...)
Animal crossing has very recently started to take over as "favorite video game", and at least there's a *game* there...
> It doesn't seem to have a goal or any mechanics --they're just playing dolls on a screen, which is cool but with so little interactivity i think i'd rather they just play with dolls
> Animal crossing has very recently started to take over as "favorite video game", and at least there's a game there...
A large part of the problem here is that folks believe that "game" necessarily implies goals and mechanics.
> 1. a physical or mental competition conducted according to rules with the participants in direct opposition to each other
vs
> 2. activity engaged in for diversion or amusement
Lots of folks see it as definition 1 (cooperative is still a contest against some non-player), whereas your girls seem to be operating under definition 2.
The equivalent to your statement from the other side of the fence would be women that deride male competition.
At the end of the day, we likes what we likes. Doing fun things is the fullest definition of a game. So the application of the priciple looks different depending on what the people enjoy.
I touched on it in my way-too-long post elsewhere on here, but I think this is exactly it: there's a (fuzzy at some boundary, sure, but useful) distinction to be drawn on something like where the game happens. Does "the game" (the software) supply most or all of "the game"? Or is "the game" (the software) a toy in service of a game that the player brings and gives shape?
Both types of software plausibly "are video games" but can take extremely different forms, and their appeal may diverge wildly—someone who likes one to an extreme, may have zero interest in the other. Others may like both sorts of play, but not regard them as interchangeable (i.e. if what you're wanting at the moment is an e-sport, a visual novel may not be any amount of a satisfactory substitute, even if you like visual novels).
We tend to draw a "toy/game" distinction (with games perhaps being a subset of "toys", but still its own sub-category, anyway) with physical objects to divide those with built-in goals from those without, and that seems to serve us well, but we've not translated that to the digital realm very well (and maybe we shouldn't, I dunno)
Don't do math that way! That math is illegal! Good boys and girls don't keep secrets!
These people sound ridiculous
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