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  Location: Sydney, Australia
  Remote: Yes
  Willing to relocate: Yes, within Australia
  Technologies: TypeScript, Node.js, React,, Tailwind, SQL, C#, C/C++
  Résumé/CV: https://drive.google.com/file/d/1S4ZEmXcPYpTPcMh2NAKJ3JWxKzhNWiXb
  Email: sarkisianarin@gmail.com
Summary: Built a C++/TypeScript project that attracted 90,000+ users and reached the front page of Hacker News, as well as a freelance track record of designing responsive, serverless web solutions for business clients.


This was a stretch goal, multiplayer. One earbuds versus the other. It's not that hard to implement but I've got a few other things to clear away first.

Using them for distributed computation though? interesting use of free will xD


Compute one half of the screen on each

Left ear for the right eye and vice versa


Single player, but stereoscopic? One display from each bud.

"VR Doom has been ported to an earbud(s)" ;)


The standalone viewer (connected directly to the earbuds) also works on mobile: https://files.catbox.moe/pdvphj.mp4

No touch controls though, it just plays the intro loop


To be honest, I've never actually used them for their intended purpose. No idea what the comfort or audio quality is like. There's a Pinebuds channel on the Pine64 discord, you can ask questions there :)


Hi, I ported DOOM to the Pinebuds Pro earbuds. It's accessible over the internet, so you can join the queue and play DOOM on my earbuds from your PC! More info as well as links to the github repos can be found on the site.


What compression ratio does your jpeg encoding achieve?


It ranges from 5.8:1 to 4.7:1 depending on scene complexity. Keep in mind I calculated these values using the 8-bit pallete-based framebuffer that DOOM uses, not a 24-bit one that a regular RGB buffer would use.


Heard about this from signalis, cool game inspired by a cool book.


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