never thought about that... but it that happens with the two stock chargers, the iphone wall charger, the desktop dock, and with the car charger and running the GPS app.
the car charger+gps app is in fact the worst case, as it will not need touch screen usage to happen. and will happen very fast and all the time. so basically, using the gps for more then 20min, i know i will have to: press power button to turn screen off, press it again to turn screen on, type PIN, press the damn gps button i needed to press 2min ago.
Isn't this analogous to a "guess a number" game? You have a stack of cards that range from 2 to Ace. If I were to play this game I would not start talking to a guy who has a King on his forehead. I would go to a 5-7 and then determine where I ranked, if I felt I were below 5-7, then I know I am in 2-4 or if I were above them, 8-K. It would seem it would only take only a few more iterations to figure out which status I have.
Remember that the 5-7 don't know that they're 5-7 when the game starts. They have no idea. It takes a while before they figure out where they stand. When the game starts, people are all over the map in how they represent themselves.
The 2-4 and the Q-A figure it out quickly. Then the Q-A start talking down to the 9-J but no one else does, so they figure out where they stand. Because of miscommunication and confusion, it takes a few minutes (maybe 10) of interaction before people figure it out.
Just to fuck around and have fun, I'd talk down to the Q-A and suck up to the 2-4. It'd be interesting to see how this game changes when there's an intentional "spoiler" in the mix.
Not in the UK lottery; all the tickets get dispensed from clear containers and have to be the next one on the roll (which comes out at the back so you can't see what the next one will be). They've tried educating their customers* about not buying tickets that aren't on the roll.
This to me seemed to be the core of the problem; not that the cards were crackable, but that it was possible for a user to select what card to purchase rather than just what game to play. Remove that and the problem largely goes away through simple education about valid play procedures as I suggested.
Exactly. Force players to buy the next ticket on the roll (without seeing it) and don't allow unused tickets to be returned. Problem solved.
I grew up in Maine and tickets are dispensed this way. Not sure about returning tickets, but knowing Mainers, I'd be surprised if they would take them back. It doesn't pass the straight-face test.
Problem not solved. A savvy attendant just checks the tickets on the end of each roll. If it's a winner, go ahead and buy it. Otherwise, wait until a customer buys the loser first.