The big problem with recording any kind of video or audio on the web is Flash. It's a nightmare with well-known _major_ bugs in Chrome (good luck clicking on "Allow" if you're a Macbook Pro with Retina display user). If you guys can find a way to (a) solve that, and (b) take away that pain for other users, then you have real value here.
Seriously, I can't wait for HTML5 to be fully supported.
Chrome's introduction of PepperFlash was just horrible.
They opened with a massive bug that crashed every webcam recording service on the internet.
When they fixed that they crashed for every service that displayed sound volume for multiple microphones.
That bug they fixed by just not giving volume feedback for microphones at all.
Sadly enough, HTML5 video recording will be quite a while out still since you'd need a reliable server to capture the stream, but none of the major provider (FMS, Wowza, Red5) have any plans for WebRTC support so far.
You can go for Lynckia, but that's about as unproven as you can get...
>> Also, why are people still developing exclusively for iPhone? Last quarter there were four times as many Android phones sold as iPhones.
I can only speak for myself, but developing for Android is a nightmare compared to developing software for iOS. Different behaviour amongst different Android devices makes it really hard to provide a consistent user experience.
I'm not disagreeing with the sentiment, but is "consistent user experience" necessarily something that should be a goal?
There's more to it, but when I hear that I'm reminded of web site "designers" that only use photoshop and focus/obsess over pixel-perfect layouts and font-sizings, to get everything to match exactly what their original photoshop 'design' looks like on their monitor, ignoring the variety of browsers/devices that may also visit the site.
Great feedback, thank you! I certainly see your point, and I think it really depends on the use case. VoiceGem wasn't intended as a text replacement, but more for personal messages with emotional value, hence listening to them.
However, the use case you describe has come up several times now, so it's something we are aware of.
We see two main differences to existing voice applications. First, VoiceGem is meant to be usable by anyone (without having to install an iPhone application, for example). This is the kind of service you can use with your parents, non-tech friends, or customers.
Secondly, and maybe even more importantly, we try to enable longer, richer conversations. Whereas blip.me/Voxer focus on walkie-talkie applications (and do a great job!), the messages we get and send are often 5+ minutes long.
I do think it is important to have a platform that is easy to access, and I'm sure you guys are working hard at that.
Is there any data that validates the notion that people will be leaving 5+ minute long messages for each other? I honestly can't remember the last time I left a voicemail for a friend/family, but that is purely anecdotal.
For example, being far from family and friends, I love putting on my earphones, laying down and listening to my friends' messages.
The nice thing is that I can listen to these messages anytime my hands are busy but my brain isn't. Running, driving, biking, cooking are all more fun with a story from an old-friend in the background.
Thanks! Yes, our data shows a surprising amount of longer messages. As for voicemail, same here. Arda addressed this in a comment above: it's just not used for asynchronous communication.