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If you search for ‘vectorization AI’ there are a handful of specialized tools and apis that can do it. It worked well for a handful of logos I wanted to convert. Nano banana generated the raster logos, and these other tools vectorized them

I haven't seen one that worked properly—can you list a couple examples? Some of the ones that say they're "AI" are just VTracer / Potrace and don't give nice control points.

I liked the results of vectorizer.ai and recraft.ai

Input image is important too. When working with the generalist LLM on the raster art, give it context that you are making a logo, direct it to use strokes and fills and minimal color palette, readable at small sizes, etc.


vectorizer.ai is amazing. It's worked great for like over 10 years (back when it had a name like vector magic or something). I'm super curious how it's implemented

Even inkscape can do this

But only gives useful results some of the time. But I don't know if "vectorization AI" is already better.

Atomic commits compose easier. In case you want to pull a few out to ship as their own topic. Or separate out the noisy changes so rebases are quicker. Separate out the machine-generated commit so you can drop it and regenerate it on top of whatever.

My commit messages are pretty basic “verbed foo” notes to myself, and I’m going to squash merge them to mainline anyway. The atomic commits, sometimes aided by git add -p, are to keep me nimble in an active codebase.


I wouldn’t say A Theory of Fun is “the book.” It’s more a coffee table read. “The book” is Jesse Schell’s The Art of Game Design


I've come across this kind of comment elsewhere, and the recommendation was that "the book" is Designing Games by Tynan Sylvester (the author of Rimworld)

https://tynansylvester.com/book/

Haven't read it yet myself.


I'd say there's no such thing as 'the book' for game design and which you will jive with largely depends on your preferences and values around games.


Also your style. Game design is influenced by the mind of the designer. Some take a systematic, methodical approach to it. While others treat it like a painting, designing as they go from a core of an idea. And others go full ad hoc, with multiple prototypical designs until they find something that hits.

This is oversimplifying, most designers fall into a bucket of mixed styles; but the point is, no "book" will be perfect for all. Same as with software engineering, graphic design, etc.


Tynan's book is popular, but in my limited experience the first book most people recommend for anyone looking into design is Book of Lenses. Mind you I think both are worth reading. Lenses is just a more systemic and deeper dive.


I can definitely recommend it!


That's why I put it in scare quotes; personally I don't believe The Book has yet been written. There's not an Art of War for every subject yet, and game design is one of those subjects not yet mastered, at least in writing.


What about old school Chris Crawford's book "The Art of Computer Game Design"?


Most people don’t stay. They burn out and find work/life balance in other fields.

Once they realize how depressed their wages were in the games industry there’s no hope of getting them back.


I don’t think volume of engagement is the main issue with social media. Rather, it’s the scope of access. Social media exposes us to too many people and we forget their humanity. Instead of information spreading across the globe along a lattice of trusted relationships, it teleports through bias-confirming wormholes.

Funny enough, the time zone restriction acts as a crude proxy for locality and slightly scratches the itch; more than the time window does.


It’s a start. I’m bummed at how narrowly scoped this is. When the RFC period was open I wrote in to highlight how apartments charge surprise pet rent fees that don’t appear until the application process.


> How are you supposed to know if you have milk that will quickly go bad etc.?

The milk will say "Best if Used By <date>".

This information can be found in the fifth sentence in the article.


The wording in the fraud cancellation emails gave me a good laugh.

"My payment provider said you used a stolen credit card. Why did you do that? I've revoked your access."


That gave me a chuckle too. The list of "reasons someone would use a stolen credit card" is what, 2 options?


There are 2 options? I can only think of "I'm a person with poor ethics who wants to get something without paying for it".


The other actually happened to me recently, my wife answered one of those automated bank texts checking on a transaction with no, which cancelled the card (and marked it stolen), and I tried to use it before she told me about it.

But yeah those are the only two I can think of and yours is the case 99.99% of the time.


I feel this should be shortened into a haiku.


What happens now? We unbundle search results? Sounds cool!


Self-identifying as an introvert or an extrovert is a limiting belief. Free yourself from this pseudo-science garbage.


It can also expose you to bias, for instance assumptions about what kinds of jobs or tasks you are suited for. This is why I advise against self-identifying as an introvert in a business situation.


I agree that forming your identity as either extroverted or introverted is a bad idea, but using extraversion/introversion as tools for understanding tendencies in your mind is very beneficial.


that is such a Libra thing to say


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