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Streisand effect


The European Space Agency has already demonstrated on-the-edge processing with Phi-Sat-1. They use AI to detect clouds and only downlink images below a certain cloud cover threshold.

https://en.wikipedia.org/wiki/Phi-Sat-1


And this was previously demonstrated by NASA on EO-1. (2017 paper)

https://ml.jpl.nasa.gov/papers/wagstaff/wagstaff-eo1-17.pdf


> Intel Movidius board with a Myriad II chip (VPU)

So, is this cubesat 99% thermal control radiators or what?


This to me seems the biggest problem with the concept: on Earth heat management is incredibly cheap. In space it's a gigantic problem.


Half of these I have with my unrooted custom ROM. Beside, for most you only need root once and can remove it afterwards.


This is a weirdly arrogant authoritarian attitude you have against other's using their devices.

By using that unrooted custom ROM, it's not like root doesn't exist anymore, you just don't have it. The people who built the ROM have root, not you. They own your phone. It's their phone, not yours.

Having access to a root shell isn't bad, or dangerous, or a security risk. Not having means not having ownership of the device.


I had to laugh at your first sentence, that incendiary reply is almost comical.


Even if a single use case requires root, I still need root on device, no way around that.


Sentinel-2 provides worldwide coverage in 10m resolution and is open data. It would be challenging to reach worldwide 1m coverage, even for the big players.

You may also want to have a look at OpenTopography, following a similar principle but for elevation data.


Yes, I am aware of Sentinel-2 10m data (RGBN), there are even commercial offerings. Actually the storage requirements are not that big for 10m, like ~4TB for the entire (non-water) world. Napkin math:

  - 15000 Sentinel-2 scenes over land
  - 10980^2 pixels per scene
  - 50% lossless compression per scene
  - 4 channels (RGB and infrared)
This results in 15000 * 10980^2 * 4 * 0.5 / 1024*4 ~ 3.3TB. This matches commercial offerings like in https://cloudless.eox.at/#data. Of course we have to add lower-scale imagery that is often used to provide XYZ tiling that would further increase the storage requirements.

Thanks for the link to OpenTopography, it's an interesting project and elevation data is extremely valuable.


It's not even that much of a senseless decision considering that half of the population has a double digit IQ (100 is the median by definition, half is below half is above)


Happened to me as well, now I click the search button to go back.


Indeed, the ArcGIS Maps SDK is about GIS content first and foremost, not CAD content that almost always lacks geolocation. It's a bit disappointing from HN that the top comment, while containing valid information, is only remotely applicable to the tool at hand.


I hear ya, but I also think it's so cool that these tools are finally intersecting! GIS has come a long way in the last decade or so, along with drone photogrammetry, while UE and Unity continued to mature alongside GPUs. We're finally at a point where this sort of thing is not just conceivable, but even doable on a typical mid to high end gaming computer at home, using largely open tools (like QGIS, public GIS data from the city/county/state/federal agencies, the open drone photogrammetry toolkit whose name escapes me at the moment) alongside home/indie pricing for the big commercial tools (UE, Unity, Arc, ESRI APIs).

We're finally at a place where that convergence is happening. As someone who grew up a gamer, went into the natural sciences, then web dev, it used to be hard to find overlaps in these fields. Then gradually the professionals in each started realizing their shared need for geospatial data, QGIS really took off, Leaflet and Openlayers got really good, WebGL matured... Anyway blah blah blah it's a perfect storm of many technologies finally getting cheap and easy enough to use.

I can't wait to see what people make.


It is included in my org's license and we haven't been paying anything extra. I guess it will be a completely free add-on to most ArcGIS Pro licensing. Unity/Unreal are already free to use too below a certain profit threshold. Overall I'm quite optimistic about it.


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