When I opened it with ImageMagick it appears to be a transparent PNG. Very clever trick, as it seems to use Twitters black background when viewing an image to achieve the effect.
The room is drawn with translucent black pixels that show up on any light background. The stars are drawn with translucent white pixels that show up on any dark background.
Wine is always a viable option, especially for older games. With DirectX 11 support coming later this year, almost every Windoze only game should hopefully work.
It is? I've personally seen better performance with Wine + Linux than with Windows.
Now, this isn't to say that Wine is totally up to par with Windows in terms of compatibility, but performance hasn't been a significant issue for quite some time.
That happens, particularly on really new (or really obscure) software. Really, though, that ought to be an encouragement; sure, you're left in the dark, but it means that those games could use some test coverage. Your contributions to the AppDB could help quite a few others.
Parent's post has so many qualifiers, it says nothing at all.
I do not see a performance penalty at all with WINE. Most games that work play at speeds matching or better than windows. WoW is usually a big example of that, as are emulators.
WoW and emulators are both fairly trivial for a modern system to run well. There is definitely a significant performance hit if you are running something in WINE that nearly maxes your performance in windows
This isn't really new, the difference is the binary blob is being at runtime instead of being part of your UEFI image or whatever, Intel have surely had "binary blobs" before, possibly in some write only memory too.
Looks like it's just a libpurple plugin, and should work in Adium as well. He's even got a .dylib build in the Makefile, but I can't get it to build after tinkering with it for a few minutes. Oh well.
The way the GitHub page is set up is weird. Basically two different plugins are hosted on one repo. The root tree you linked to has the original client required plugin. Go under "Skypeweb" folder and you'll see it's an entirely different plugin that you can compile and don't need a client (also has its own README).
"third-party Skype client (e.g. to have support in Pidgin)"
Funny because recently the old Skype plugin for Pidgin was re-written to utilize the new HTTP Skype. So now you have a nice client-less Skype chat in Pidgin. I'm certain someone could study it to write their own client.
I've been using the HTTP-based skype pidgin client. It seems to mostly work - the only show stopper is that file transfer requests fail silently. I had someone trying to send me a file. I had no idea. It was a little awkward.
Quaddicted is a great site ran by a great Quake archivist/enthusiast (Spirit). He's helped keep back ups of Quake mods and maps and even written a java application to download and install them easily onto your Quake installation from his site. Just don't appreciate the domain name, appreciate the guy too!
Nice to see this, hopefully we'll get some more involved features like notification support and group chat. Still sad that Facebook never utilized XMPP chat to its fullest.
Recommendation: stop being an idiot. With your skills you should be able to land a job in security, and you'll actually make money instead of going to jail like a dumbass.