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In your snippets, you don't appear to be deinterlacing. If your pre-digitized clips are already deinterlaced, that's fine, but if they're not, you're encoding interlaced material as progressive, and mangling the quality. Try adding a bwdif filter so that your 30i content gets encoded as 60p (which will look more like the original videotapes).


The AMIA has a resource for this as well at https://amiaopensource.github.io/ffmprovisr/

It's not a great name and not very discoverable, but there's a lot of very useful ffmpeg-by-example snippets there with illustrated results, and an explanation of what each option in each example does.


I'm very sorry for your loss.

In the early 1990s, QModem's workflow for offline inter-BBS email (in the QWK file format) allowed me to communicate several times weekly, much faster than physical mailed letters, to people all over the world that I would not have been able to do otherwise. It helped me curb depression, build my technical skills, and join a community whose members I am still in contact with over a third of a century later.

QModem was written in Turbo Pascal, and was noticeably faster than other terminal ("modem") programs on my aging 8086 hardware at the time. And knowing it was written in TP, and being a TP programmer myself, gave me hope for the possibility of writing fast code in a high-level language myself, which I eventually did.

I would not be as successful in my life today without the positive experiences made possible by QModem.

PS: Your father's choice of name for his shareware company, "The Forbin Project", was quite the hax0r flex at the time.


Watching my son compete at a fighting game tournament at a professional level, can confirm this also exists in that realm. And problem other realms; I think it's more of a general concept of unsettling the better opponent so that you can have a short-term advantage at the beginning.


Mine is generation of any actual IBM PC/XT computer. All of the training sets either didn't include actual IBM PCs in them, or they labeled all PC compatibles "IBM PC". Whatever the reason, no generative AI today, whether commercial or open-source, can generate any picture of an IBM PC 5150. Once that situation improves, I'll start taking notice.


The article covers some good points, but misses a few extra things that the Turbo Pascal 7.0 IDE included that made it a true powerhouse:

- A full OOP tree to determine parents/traits of descendant objects

- The ability to edit, assemble, and trace through both inline and external assembler code

- A registers window that showed all registers and flags at any stage of runtime

...all while able to run on the first 4.77 MHz 8088 IBM PC, which was long in the tooth by the time TP 7.0 came out. (The OOP tree required a 286 as they only added it to the protected mode IDE.) This made the TP 7.0 IDE a complete development and debugging environment for assembler as well as Pascal.


I never tested it on an XT, but it ran like a dream on my 286. I wouldn't be where I am now without Turbo C++/Turbo Assembler.


> ...all while able to run on the first 4.77 MHz 8088 IBM PC

Eh, more like it walked rather than ran :-P.


I still use it on that hardware for hobby projects, and while I have to wait 60-120 seconds for a compile, it's still more convenient for me than cross-compiling on Windows and then copying the code over.

It's not how well the bear dances, but that the bear dances at all. That said, EMS and a solid-state hard drived do help a little.


TBH for an original IBM PC i'd use at most TP5.5 as it is faster and you do not lose much in terms of functionality (IIRC the biggest loss is the inline assembler).


I watched Nickelodeon in 1980 and there were most definitely no ads. (It also only broadcast from 6am to 2pm, having a static image outside of those hours.) I can't support your insistent viewpoint that cable TV always had ads.


A task timer that helps me stay on task trying to get multiple things done at once in my free time; highly configurable and controllable. I've always wanted to turn it into an Android app, but it's written in a dead language for a dead platform because that's where my skills ended, and I wouldn't know where to start.


I co-founded MobyGames with one of my oldest friends. About a decade later, it weighed very heavily in my favor getting a DevOps position at a quant trading firm, as they were looking for people with initiative, unconventional thinking and troubleshooting skills, and a willingness to solve problems.


A more complete chess that fits in a boot sector is Toledo Atomchess: https://nanochess.org/chess6.html


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