I think this means you didn’t read the piece, as it addresses this concern of yours in perhaps the simplest way possible: it’s about why each prior modality has issues.
Maybe it’s a semantics thing (if we have different definitions for “gate keeping”)… but, I’ll fight you on that hill:
Gate keeping is one of the primary means by which a community defines itself; it both requires that the community have some idea of “us/not us”, either deliberately and explicitly, or incidentally; and it is a primary means of implementing that identity.
It can also be a means for induction; the “gate” is one of the best places to introduce someone to the cultural norms, etc, of the community they’re entering. Related, it can also be a way to catch people who’ll have a bad time in that community, even if they’d otherwise be welcomed.
It can be done well and it can be done poorly.
Positive examples that come to mind:
- New Zealand has aggressive biological border control
- Costume parties that turn you away at the door if you’re not in costume
- Men’s and women’s circles
- Everyone on the boat has to know how to sail
- Everyone on the ski trip has to WANT to be in winter weather
Depends what you’re writing about. The chicken xianxia is something like $10k/mo, a Friren-inspired fic is a whopping 30k (and like 3mo old from a complete unknown), and Dungeon Crawler Carl has fully broken out into mainstream.
“Fun” things do seem to be making money, and if they hit a nerve they seem to be wildly successful.
I don't know the most polite way to tell you that you're demonstrating an almost textbook example of survivorship bias. There are 300 million people in the United States and 8 billion in the world, it's trivial to find individual examples of people making a solid living in almost any career you could conceivably imagine, and in many you couldn't.
You're going on the "Writers getting paid" website and sorting by most paid. That's like looking at the top 10 NBA salaries and saying "Basketball players seem to be making money, and if they're good at the game they seem to be wildly successful"
And, notably, a wildly successful writer makes $120,000 a year. So, you know, the same as any employed coder with more than like a year or two of experience. And that's the very highest echelons of a famously incredibly competitive, rapidly shrinking field, with fewer real jobs than probably anything else not also considered an "art" of some sort.
Yes, survivorship bias is probably happening here; but I’m not doing anything like “sorting by paid”. Each of these authors I discovered “organically”; generally through Reddit or Royal Road, any many I’ve been following (on Patreon!) since before they started making $$.
From what I can tell on RR+P; if you write a decent story regularly (or a tremendous story occasionally) you can make some money. If you then also strike a nerve with the audience, you can make a lot.
Am I missing something or is this literally just Ruby? Like - it doesn’t list Ruby as a supported language, but, it also looks like fully executable Ruby code?
It works better if you “split the axis”; (imo) good code is easy to modify, bad code is hard to understand. Everything else is, as you say, trade offs, and so only evaluatable within a specific context.
IMO - There's a few games that match it, but nothing "in the same category". Braid, Portal, Stanley Parable come to mind. (Also what I hear about Baldur's Gate 3, but I haven't played.)
But the depth of character, discussions on morality - I still reference the MJ12/Illuminati portrayal from Deus Ex as a discussion on leadership and morality - the depth of gameplay, the way it created a feel of a much bigger, open world.
>Also what I hear about Baldur's Gate 3, but I haven't played.
They're very different, so they're difficult to compare. BG3 is very much a tabletop RPG in electronic form, with a focus on tactics and positioning. I guess you could call it fantasy XCOM. In terms of player choices, BG3 is more open, though I'd say it's almost to its detriment, because it's jankier than DX. You'll probably get at least one bugged out quest during a playthrough. Nothing game-breaking, but still. It kind of kills the immersion.
Do you know if anyone has ever sued to either not pay taxes while not allowed to vote, or to be allowed to vote? Ye olde "no taxation without representation"?
1. Declaration of Independence versus Constitution. Not the same in terms of legal weight.
2. You're implicitly combining "representation" with "voting." The writers of the Declaration of Independence believed (even if we dislike it today) that those are separate. You can tell because all their wives and daughters were still prohibited from voting for generations.
3. If what you're suggesting applied, then wouldn't that mean everybody who hasn't registered to vote, or noncitizens and those under 18--are all exempt from sales tax and income tax?
Why would they sue to not pay taxes? They make no money that would qualify as taxable, so they would owe no taxes on income not earned. Even people working part time on very low wages can make so little they do not owe. They still have to file though. Never considered if inmates have to file each year or not
someone serving time is going to be worried about vehicle registration and insurance? just claim it as "off road" with the state since it's obvious you will not be driving it. no need for insurance on a car that's not being driven. property tax might be an issue, but I seriously doubt it's a large percentage of inmates that need to consider it. all in all, nice stretch, but off topic really
1) It’d be exactly twice as easy but for Tsiolkovsky!
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