I've been able to mostly stop rubbing my eyes or nose, when I'm serious about staying healthy.
If I'm desperate, I rub them with some piece of clothing that's not much exposed to the air, such as the inside of my t-shirt. Or alternatively, washing my hands carefully with soap and water immediately before rubbing my eyes.
I can't say for sure if those measures helped, but it seems plausible based on my experience.
Interesting. I have an absolute control over this kind of things.
If I decide not to touch my face with my hands it just happens. It feels like mentally setting an exception in my loop. As soon as the hand comes closer to the face or my eyes itch, I realize what‘s happening and stop.
I never saw that as anything special, though, is it?
I recently changed my relation with video games. I used to play a lot of FIFA (or Football Manager), which are games who are just here to entertain yourself, but there is no backstory at all. Now I see video games as reading a book, or watching a great movie: focus on the story, the art design, the sound design, and the experience in general.
I still play a bit of FIFA, but I reserve it to my social time (even though I find that FIFA create a lot of tensions, while Mario Kart is funnier to play, and the level to be competent is lower).
The problem with most of IAP games are that they are in the same category than FIFA or FM. There is little backstory. While paying upfront for a game (on mobile, a dozen of great games exists, and you can play some of them during short period of time like Limbo...) create a sense of connection with the game, because you invest money in it, and you are ready to really invest time in it. On the opposite, IAP are games where the goal is to make you play as much as possible, to pay as much as possible.
There are different kinds of IAP, some are free demos and you unlock the full game with an IAP, some let you buy extra content in the form of DLC, some remove ads, and some just want to get thousands of dollars out of you. I call the latter "bullshit" to differentiate from the former, which are OK to me.
Games that follow the old shareware model (free to try out, choose whether or not to pay for full game/disable ads) are my preference for sure.
I don't mind paying $5 (or more) for a good mobile game, but with so much crap out there, it's tough to justify unless I am lucky enough to run across a trusted review or it's something from a developer that has earned my trust through previous offerings.
Looking back, the games I buy/unlock tend to be the ones where I get to try them out first. If I play the first 10 levels or 1/5th of the story and really enjoy it, I'm eager to pay in-app to continue the game.
I'm in a similar place. A corollary to this is: I'm pickier about how the stories are told. Games are neither books nor films, and I'll pay a premium for games that find a way to tell their stories in ways that are distinct from those mediums.
As someone who has dozens of thousands of dollars (not in Bitcoin, I sold some of them) on an exchange, what should I do with that money ? Should I ask the website to verse everything on my bank account ?
If you’re on a legit exchange you should be able to withdraw everything. You should never use an exchange as a bank. Have exactly the money on there that you intend to trade with and no more.
It's basically the opportunity cost of being able to trade quickly (xc->bank->xc would take 10+ business days) versus the risk of having co-mingled funds in an unregulated exchange.
The reason banks are regulated in the US is because the banking system pre 1930s wasn't too dissimilar from crypto now.
I seconding you on that. The material design (MD) seems to be empty of my computer. I think Google right now is confusing the ability to read a website with a smartphone, and the ability to read a website with a computer. Sure, MD looks great on my phone, but I also love to use Google products on my computer (and I use them mostly on my computer).
It has nothing to do with "scale" but everything to do with Tesla trying to prevent people from organizing and fighting for their rights and interests, 19th century style.
I found that number surprising, although I also know very little about what it takes to manufacture things. Any idea what the employee breakdown looks like in terms of profession and area of focus (since they have solar city too)?
No more than 3k would be working on the assembly operations, and maybe a good deal less (based on knowledge of other automotive assembly operations).
That 3k would include line assembly workers, material delivery, quality inspectors as well as skilled trades like electricians, pipe fitters, tool and die makers (for stamping operations)
Another 1-2k assembly staff (IT, Quality Engineers, Controls Engineers, Material Coordinators).
Tesla does a lot of in-house component manufacturing, so that may be another 3-10k (I'm including gigafactory in this estimate, but I have no real clue here, as I don't know how much of this they actually do).
Then you have people like automotive designers, engineers, and buyers, no real clue here, but almost certainly less than 2k.
Then you have corporate functions: accountants, hr, IT, other back office, another 500?
Then you have the sales side - not sure how they structure this, but they have a lot of show rooms with a good number of people working them - another 1k?
3 + 2 + 10 + 2 + .5 + 1 = 18,500
They're doing a lot of plant construction and equipment installation; generally in the industry most or all of that is outsourced, but Tesla seems to prefer strong vertical integration, so maybe those are straight Tesla employees as well.
1k seems pretty low for sales staff if we really are including the showrooms. I'm counting ~100-110 showrooms listed on Tesla's website, so that would amount to 10 people per showroom. Doable, I guess, but still low.
Are janitorial/maintenance staff considered to be employees in this count? Or are they contracted out?
Wondering what the ratio is between Tesla HQ functions, Tesla Manufacturing, Tesla charging infrastructure servicing, Solar City HQ, and Solar City installation/maintenance/servicing.
Yea seems like the more interesting title/angle for the article would be "Tesla misses model3 production by 5-6x", rather than "Tesla fires 1% of workforce".
I'm not a fan of firing the bottom 10% of annual 360 reviews, but, do you think that having a 10% false-positive rate on interviewing/hiring is outside the realm of possibility?
EDIT: Just so you know ... the cumulative quarter average (done annually) cull of the bottom 10% (people who have been put on improvement plans 3 quarters ago), is done by people that have nothing to do with interviewing/hiring. You'd probably be firing the wrong folks.
Your work is a lot more predictable than that of either the folks doing the hiring or the folks being hired.
Well over 99% of my work has been thrown out. (I'm a software engineer & entrepreneur.) I think I calculated that when I was at Google, the half-life of my code was roughly 1 year, i.e. after a year, half of my code would be ripped out and deleted. So after 5 years there, 97% of it was gone. The remaining 3% had made a few hundred million dollars in revenue. It's been similar (but worse) in the startup world, where I had 4 ideas that all failed in my startup before Google, and 10 so far in the startup after.
Actually not fired because then Target might actually have to pay out on unemployment, I would simply have been scheduled for 4 hours a week in perpetuity.
I think that some people in the recent years only sees him as a some porno-king, while, as Larry Flint, he was a leader on a lot of conflictual subjects. Some of the interviews in Playboy are also legendary (I am thinking about the one with Larry Page & Sergey Brin, and the one with Steve Jobs).
Ok, I am not be the "usual" reader of Hacker News (HN). I am reading HN since 2012 for disclaimer.
So basically, Facebook (FB) is for socializing in real life. Since I am currently in exchange, It is useful to create parties and to invite people to them. It is also useful to talk with your friend on the other side of the earth (more than Whatsapp), to keep up to date with them. And it is also the best way to get into groups, to exchange ideas, or into the group of your university.
So basically, FB is my social life. Do I like that ? No. But would i have a social life without FB ? No. Most of the people here are seeing FB as the devil, but it helps me to invite to parties girls I want to hang out with or get invited to parties, and since everyone (or most of the people, more most of the people) are looking for raising their number of friends on Facebook, it is really useful to connect with new peoples. But, yes, I am invited to parties without FB, but not as much.
Also, for group projects, it is the closest thing to Slack for College students.
So as much as I hate FB, it is really useful, sadly.