This is the real answer. Vram is largely dependent on the resolution you're running, and at 1080p 8gb vram is fine. People who want 20GB vram are probably going to build their own machines anyways, the steam machine is meant to be a console replacement to my understanding.
I'd argue that 1080p gaming is also perfectly fine. These days most games have split the UI/window resolution from the game resolution. So you can have 4k sharp text and UI, while the actual game runs at 75%/50% resolution and you largely can't tell the difference while sitting on the couch.
Is it dependent on the resolution your running, or is it the size of all textures that need to be cached in RAM? The amount of data needed to framebuffer 1080p vs 4K isn't that great
I don't think there is any reason a game _needs_ more. I don't think there is any gameplay experience that couldn't be enjoyably delivered on this hardware. And it's a massive disappointment that minimum requirements bloat has been out of control lately.
With how PC part prices have exploded after AI data center buying, I think we will see developers suddenly discover that you don't actually need half these specs to run games.
If you see it as a punishment to be the first to cross the bridge that you designed, then you should probably be increasing the factor of safety in your calculations and the number of site checks you conduct.
It's only a punishment if the bridge falls down. But if someone is making truck drivers drive heavy trucks out onto a bridge to "test" if it will stand up under the load it only seems fair to me that the engineers who designed and built it take the risk alongside them.
These 2 projects are so different in complexity. Ladybird is a foundational ground-up browser, meanwhile Omarchy is just an opinionated arch setup. I wonder why they were both mentioned in one article.
For one, I don't think complexity is determinative of impact. At least I hope not, otherwise my startup ideas are all DOA. For two, Omarchy is becoming more complex as more maintainers come in to write way more automation. You can kind of foresee where this is going: an Arch wrapper slowly growing into effectively a separate OS that's pushing other software to accommodate its choices. (See getting chromium to support live theme reloading, trying to get Fortnight to support Linux, etc).
Me too. Reminds me of the Apple Garamond family Apple used to use in the 90s, though I'm too sleepy by now to check if they're the same. No idea why they stopped using it, it's beautiful.
Stylus extension with Catpuccin theme for HN. Stylus has a bunch of other themes available too. For other websites too.
IDK if I trust the proxy websites people are posting in other comments. And they're not comfortable to use with RSS feeds.
Awesome! I remember seeing Datamosh 2 plugin for After Effects, but didn't know it used this open source project. Turns out there is a whole bunch of GUIs for ffglitch: https://ffglitch.org/frontends/
there used to be a running joke in the AfterEffects subreddit that 95% of “What’s this effect called?” questions the answer was datamoshing. I think they even had a bot that would auto answer with datamoshing since it was asked so frequently.
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