NeoAxis has released a new version of the NeoAxis Engine, a versatile game engine designed for creating video games and real-time apps.
This release includes improvements to the content import pipeline, a new visual prefab editor, the ability to create complex objects, and improved editor stability. More game specific functionality now includes a full-featured vehicle editor, a new gate component, updated interactive objects, and new demo scenes.
NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.
The release includes significant licensing changes, graphics improvements, a new physics engine, multiplayer support and many new add-ons. Now available for free a road constructor, fence constructor, building constructor, vegetation generator and initial version of traffic system.
This release is a big step towards multi-platform, thanks to the transition to .NET Core. Support for Mac, Linux is planned. Support for mobile devices, in particular Android, I think will be available this month. You can find technical details in the comments below.
Mobile support almost done. I think build for Android will available in this month. It is already working, Vulkan support is still remains to add.
Screenshot by the link: https://www.neoaxis.com/neoaxis/roadmap
Done with OpenGL ES, but it too old. We will skip OpenGL ES support.
This release includes improvements to the content import pipeline, a new visual prefab editor, the ability to create complex objects, and improved editor stability. More game specific functionality now includes a full-featured vehicle editor, a new gate component, updated interactive objects, and new demo scenes.