If anything they seem to be friends, with Curtis Yarvin as well, and believes that democracy has run its course. It doesn't really matter if he's just bought by money or if he has bought into the same ideas. Thiel maneuvered Vance into this position using his money and power, and their plans extend far beyond Trump's lifetime.
Does it matter then he can just buy direct political influence and power? He's not winning on the merits of ideas on a marketplace other than getting other billionaires and SV tech people on board as they would be on top of his new hierarchy, much more so than they are today.
Thiel believes democracy has run its course and wants to usher in a new world of network states where tech CEOs are feudal lords. This is all to avoid the anti Christ and the rapture.
Basic distance checking is doable, but any kind of "they're ducking behind a 2 feet wall in front of me" is going to be horrible to detect server side.
Both Valorant and cs have pretty simple geometry and low player count which helps a lot for a system like this. Can't really do for bigger outdoor games with buildings etc.
I mean not really, as someone that had been votekicked from many games. Servers with admins does solve this, but has it's drawbacks. But you also cannot have the matchmaking type of game that are popular today.
Back in MW2 if you were the host you could kick players from your game using a cli tool that adjusted firewall rules.
For lobbied ones votekick is great as long as you remove majority vote from premades. So in a 5v5, a 3 man premade isn't able to kick any of the 2 randoms alone.
I remember the misuse of it but it was better than having your only option be teamkilling, which is now punished in all games via reputation systems.
The only thing I don't see this as a solution for are games like Planetside, with massive lobbies. I know they used to have automated detection and manual review by admins teleporting and flying around, usually invisible to sus players. Once we found a bug and got inside the map able to shoot through the ground and in like 15 minutes an admin came, asked us how we got in there and to get out nicely, before he gets us out forcefully :D
>If your game allows your sights to just teleport on people's heads and take that as the winning condition then that just sounds like bad design, there's no reason to allow infinitely fast movement and omitting strategy even from a shooter
From the servers perspective you always kinda do that for fast movements as the client send rate usually isn't more than 60hz.
Which they do already, because slamming all of the aimbot settings to max is a fast track to getting mass reported and escalated to human review, which will immediately see what's going on. Any cheater with an ounce of desire to preserve their account is going to try and maintain the pretense that they're just very skilled, not impossibly skilled.