I doubt there was a direct inspiration in either direction beside contributing to overall pool of ideas around wearable input devices. Only commonality I see is that they are both handheld/glove like computer input devices. Nerds and sci-fi authors have been dreaming about stuff like that since the beginning of personal computers in ~1970s-1980s if not earlier. There are plenty of other examples which could have been inspiration. Even the 2000 patent, references dozen older patents for handheld or glove like input devices some of which are much closer to the 2006 movie.
Looking at the history of wearable electronics can't forget about Steve Mann and all his crazy prototypes long before 2000.
Most well known movie examples are probably Minority report(2002) and The Wizard(1989) which showed Nintendo power glove.
Long answer: Vision Pro (if you are comfortable with the weight/price). Immersed Visor and Play for Dream Mr headsets are likely the first available coding VR headsets at reasonable prices but this will all be commodities very soon.
Your best bet is to resist being at the cutting edge for this year and pick up the winner after the next 11 months
Immersed and PFD are smaller companies releasing their first hardware; yes they've missed their initial estimated ship dates but they have actual working prototypes that have been tried by users (e.g. PFD had a booth at CES). The only question is if they can ramp up manufacturing. I expect them to have shipped their preorders by March and then we'll find out if they can scale.
HOWEVER my timeline suggests that you wait until the end of the year. The 4K per eye panel is now a commodity [1] and I expect a lot of VR glasses to show up in the next few months. Don't be tempted by the first few unless you have the budget for the cutting edge. Immersed is pushing their subscription software and requires a companion app on the host device. PFD is offering an Android Vision Pro clone. There are a couple PCVR (gaming) headsets coming. For coding though, the ideal is probably a simple headset with plug-and-play video input (i.e. like a high-res Slamglass [2] or GOOVIS art [3]). It's worth waiting in my opinion to see if anyone uses the panel for that.
Thanks for posting this, it's an interesting perspective that I hadn't considered before. Ideally, sites would respect user preferences such as prefers-color-scheme and prefers-reduced-motion. And, in fact, I just checked MDN and see there is prefers-contrast:
> To improve the performance of download, I indexed ~3,000 cities with population larger than 100,000 people and stored into a very simple protobuf format.
Basically what others are guessing, lines represent the highest similarity scores based on "stargazers", which also forms the entire map. To anyone confused, the lines only appear once you click into a specific country.
I think it's the other way around. The similarity metric determines which repos have edges (possibly weighted?)
And then some clustering algorithm makes sense of this giant graph by laying out sets of nodes that have a lot of edges to each other, close to each other
The closeness is just layout, the edges is the data structure that determines closeness.
Jaccard similarity returns a value between 0 and 1 (in this case the vast majority of the values being close to 0). I suspect there's a hard-coded threshold value to determine an edge, e.g. if Jaccard similarity between A and B is > 0.2, create an edge.
If you mean specifically flyio.net and not just fly.io the company, I'm guessing they host their status page on a separate domain in case of DNS/registrar issues with their primary domain.
Suspiciously, Turso started having issues around the same time. Their CEO confirmed on Discord it's due to the Fly outage:
> Ok.I caught up with our oncall and This seems related to the Fly.io incident that is reported in our status page. Our login does call things in the Fly.io API
> we are already in touch with Fly and will see if we can speed this up
https://youtu.be/sJO0n6kvPRU at around 2:05
One of my favorite scenes, by the way.