It does looks like float32 errors from moving the camera too far in a scene.
Seen it before while trying to create an infinite city in WebGL. I ended up creating a world offset for each sector, and every time the camera's position was more than a sector length, reposition the camera in the scene and adjust the sector offsets. May not be the best solution, but it was quick and worked.
Seen it before while trying to create an infinite city in WebGL. I ended up creating a world offset for each sector, and every time the camera's position was more than a sector length, reposition the camera in the scene and adjust the sector offsets. May not be the best solution, but it was quick and worked.