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1.Why Minecraft Works (hobbygamedev.com)
2 points by Locke on Feb 7, 2011 | past
2.Evaluating Game Mechanics For Depth (gamasutra.com)
2 points by Locke on July 22, 2010 | past
3.Reverse Geocache Puzzle (arduiniana.org)
3 points by Locke on Oct 29, 2009 | past
4.Key-Value Stores For Ruby Part 2: Tokyo Cabinet (engineyard.com)
13 points by Locke on Aug 15, 2009 | past | 1 comment
5.The Game Design Lessons of Permadeath (gamasutra.com)
4 points by Locke on Aug 11, 2009 | past
6.What's up with Merb? (groups.google.com)
2 points by Locke on June 29, 2009 | past
7.Kind Acts of Randomness (wizards.com)
6 points by Locke on May 5, 2009 | past
8.Prolog in Haskell (propella.blogspot.com)
22 points by Locke on May 4, 2009 | past | 1 comment
9.Gnome DVCS Survey (github.com/blog)
2 points by Locke on Jan 6, 2009 | past
10.Paradigms of Artificial Intelligence Programming (in Ruby) (olabini.com)
9 points by Locke on Sept 8, 2008 | past
11.Advice or thoughts on my startup: Vying Games (vying.org)
10 points by Locke on July 14, 2008 | past | 20 comments
12.Ask YC: The Carrot or the Stick?
11 points by Locke on April 22, 2008 | past | 19 comments
13.For Love or Money: Am I Making Right Decision? (vying.org)
1 point by Locke on Aug 5, 2007 | past | 1 comment

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