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| 1. | | Why Minecraft Works (hobbygamedev.com) | | 2 points by Locke on Feb 7, 2011 | past | |
| 2. | | Evaluating Game Mechanics For Depth (gamasutra.com) | | 2 points by Locke on July 22, 2010 | past | |
| 3. | | Reverse Geocache Puzzle (arduiniana.org) | | 3 points by Locke on Oct 29, 2009 | past | |
| 4. | | Key-Value Stores For Ruby Part 2: Tokyo Cabinet (engineyard.com) | | 13 points by Locke on Aug 15, 2009 | past | 1 comment | |
| 5. | | The Game Design Lessons of Permadeath (gamasutra.com) | | 4 points by Locke on Aug 11, 2009 | past | |
| 6. | | What's up with Merb? (groups.google.com) | | 2 points by Locke on June 29, 2009 | past | |
| 7. | | Kind Acts of Randomness (wizards.com) | | 6 points by Locke on May 5, 2009 | past | |
| 8. | | Prolog in Haskell (propella.blogspot.com) | | 22 points by Locke on May 4, 2009 | past | 1 comment | |
| 9. | | Gnome DVCS Survey (github.com/blog) | | 2 points by Locke on Jan 6, 2009 | past | |
| 10. | | Paradigms of Artificial Intelligence Programming (in Ruby) (olabini.com) | | 9 points by Locke on Sept 8, 2008 | past | |
| 11. | | Advice or thoughts on my startup: Vying Games (vying.org) | | 10 points by Locke on July 14, 2008 | past | 20 comments | |
| 12. | | Ask YC: The Carrot or the Stick? | | 11 points by Locke on April 22, 2008 | past | 19 comments | |
| 13. | | For Love or Money: Am I Making Right Decision? (vying.org) | | 1 point by Locke on Aug 5, 2007 | past | 1 comment | |
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