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| | Jonathan Blow: The Depth Jam - four-day intensive design retreat (the-witness.net) | |
2 points by cskau on June 2, 2012 | past
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| | Architecture in The Witness (the-witness.net) | |
2 points by felipemnoa on Dec 28, 2011 | past
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| | Engine Tech: Concurrent world editing (the-witness.net) | |
6 points by ukdm on Dec 26, 2011 | past
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| | Designing to Reveal the Nature of the Universe (the-witness.net) | |
2 points by felipemnoa on Nov 17, 2011 | past
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| | Designing to Reveal the Nature of the Universe (the-witness.net) | |
2 points by kcurtin on Nov 6, 2011 | past
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| | Interview With Maker Of The Video Game Braid (the-witness.net) | |
1 point by felipemnoa on Sept 17, 2011 | past
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| | How to program independent games (Johnathan Blow of Braid fame) (the-witness.net) | |
148 points by chaostheory on Aug 10, 2011 | past | 18 comments
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| | How to program independent games (the-witness.net) | |
139 points by teamonkey on June 23, 2011 | past | 14 comments
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| | Adventures in [Digital] Fisheye Lenses (the-witness.net) | |
1 point by Dysiode on Jan 23, 2011 | past
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| | Generating malleable terrain by kriging (the-witness.net) | |
3 points by suraj on May 24, 2010 | past
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| | Graphics Tech: Shadow Maps (the-witness.net) | |
1 point by skorks on March 27, 2010 | past
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