You can do this in Luajit with the following trick:
for f in *.lua; do
luajit -b $f `basename $f .lua`.o
done
ar rcus libmylib.a *.o
gcc -o myexe main-stub.c -I/usr/local/include/luajit-2.0 -L/usr/local/lib -lluajit-5.1 -Wl,--whole-archive libmylib.a -Wl,--no-whole-archive -Wl,-E
Where main-stub.c looks like this:
#include <lua.h>
#include <lauxlib.h>
#include <stdlib.h>
#include <stdio.h>
int
main(void)
{
int status, result, i;
lua_State *L;
L = luaL_newstate();
luaL_openlibs(L);
/* load your lua entry point here */
status = luaL_loadfile(L, "mainluafile.lua");
if (status) {
fprintf(stderr, "Couldn't load file: %s\n", lua_tostring(L, -1));
exit(1);
}
result = lua_pcall(L, 0, LUA_MULTRET, 0);
if (result) {
fprintf(stderr, "Failed to run script: %s\n", lua_tostring(L, -1));
exit(1);
}
lua_close(L);
return 0;
}
The executables produced are very small because you dynamically link to Luajit and statically link to your own Lua code. I have a full media scheduler running at 100 sites which is only 40k. And it runs like a demon on ARM too.