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what engine did you use? what's the best advice if someone wants to go down the same route?


Godot


what engine did you use? anything you would you have done differently in hindsight?


Godot 4.2 with C#. Done differently? Hmm. It was an intense duration of work and I set a firm deadline for myself of EOY 2024 to avoid it dragging out into a longer-than-it-should-be project. Gaining design skills along the way, I could make better use of the same amount of time now, just by being a better designer. But that's not hindsight. There were trade-offs in that aggressive schedule, and a lot of triaging. One of the things that probably could have used a little more time in the oven, perhaps trading off against content, was the meta progression. I wasn't in love with what shipped, and it seems to be the main criticism of the game, besides RNG. It's something I may still potentially address in a patch though.


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