I wish there were a simple and easy way to P2P my pacman updates. I have several Arch machines/VMs that all need to download a gigabyte of updates at the same time.
This wastes not only my time and bandwidth, but adds extra load and bandwidth on the mirror. Why can't I have pacman sync with one of my other computers? Even if there's a different set of packages, the core OS is the same and can share packages with other machines.
I did look briefly into hosting a proper pacman mirror locally, but it seemed like way too much effort to save 10 minutes a month.
Currently using the dkarhttpd route with rsync. Everything is stored in a custom directory so that older version can be retained. Pacoloco looks interesting.
Are you assuming that nobody who buys a GabeCube is going to buy a game on Steam ever again?
Is it perhaps more likely that users with a convenient box attached to their TV might want to buy more games from Steam?
Now this might be difficult to track, but stay with me. Valve makes the GabeCube. Valve owns Steam. Sales from Steam go to Valve. Users with Steam hardware play a disproportionate amount of games bought from Steam. See where this is going?
There's absolutely no difference. You can run games from other stores on a GabeCube, but most people will play Steam games. People who play more games buy more games. Just like people who mainly play Xbox buy more Xbox games.
I guess you're right, even though it's possible to change the gabecube into a workstation and use it for work, never gaming, it's really unlikely it'll ever be a significant proportion of the buyers.
Since they have the steam deck, they also probably have enough data to back their new hardware strategy
Really? I'd assumed it was just a commercial failure because Valve tried to replace an analog stick with a trackpad that performs worse in almost every way.
Pretty much everyone I know bought one, tried it for a while, and determined that the trackpad simply did not work well enough. It's a really cool device and I've been trying for years to actually use it. It's great hardware, but the ergonomics and UX is really just not good.
Typical Bluetooth latency (in my experience as a HW dev) is 9.5ms. I'm pretty skeptical of 8ms for a proprietary protocol, but in an optimistic sense. I would be shocked if the latency is that high for a custom protocol.
Raw 802.11 with no IP stack can get below 5ms IIRC
Perhaps the most astonishing thing to me is seeing a company as big as Valve try making some hardware (steam machine, controllers, the weird steam box streaming thing), watch them fail spectacularly, and then listen to feedback while they bravely work on a new conception of the hardware.
Valve heard everyone hating on the og controller and seem to have fixed it. Same for the steam machine. I'm less certain about the headset, but if anyone has the hutzpah to make VR happen, my money is on Valve.
Valve added a second joystick to the controller. That's utter insanity in today's market. The expected play is to find a way to force consumers to buy the single stick, and a subscription, somehow. Or gaslight everyone into thinking single stick is somehow better, actually.
It's just crazy to me to see a big company acting with rationality, sense, and forethought
The OG Steam Controller didn't really fail though. Valve stopped production and sold the remaining stock because of a patent lawsuit over the rear paddles. With more time on market it probably would have grown and evolved.
This wastes not only my time and bandwidth, but adds extra load and bandwidth on the mirror. Why can't I have pacman sync with one of my other computers? Even if there's a different set of packages, the core OS is the same and can share packages with other machines.
I did look briefly into hosting a proper pacman mirror locally, but it seemed like way too much effort to save 10 minutes a month.
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