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7:44 "These liquid glass elements form a distinct functional layer for controls and navigation..."

Hala fricking luah. I think. This sums up--without under bus throwing--what I have loathed about the last 10ish years of "flat design" hell.

I wonder if there will be some issues with what happens when elements are not clearly differentiable from from "controls and navigation" and "everything else"? But just recognizing that flat design is a lossy compression of useful information, has me on board, at least to hope this works well.



I mean the idea itself isn't terrible; maybe the glass just needs to have some colour to provide background. Maybe "live glass" instead that knows the context in which it is and applies the right amount of tint of the most appropriate colour based on what's underneath it.


> Maybe "live glass" instead that knows the context in which it is and applies the right amount of tint of the most appropriate colour based on what's underneath it.

That’s precisely what it does, only in grayscale


Maybe making it all grayscale wasn't a great idea because that allows colours to bleed through. Or maybe in pursuit of the liquid glass purity, they misjudged the amount of tint needed.


What if they just picked a color? Maybe a light blue? Like the light blue of a pool or a tropical beach? Or a graphite grey?

Oh wait we had that already.




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