Gotta say, I'm always down to see more ways to mess with terrain - tried a bunch but still feel like I'm barely scratching the surface with these tools tbh
Nice work! My 2D Monster Curve implementation supports efficient quadtree construction, and I’m planning to extend it to higher dimensions: https://tetramatrix.github.io/monstercurves/. Curious—have you thought about using Monster Curves for your octree terrain generator?
Ah yes, welcome to the cursed labyrinth of 2000s web aesthetics—where the ads are plentiful and the content might still be worth the risk. But hey, that’s what ad blockers were invented for, right? Brave souls like you make it through.
This isn’t Y2K design; it’s SEO spam design. Specifically the type that copy & paste legitimate site content and wrap it in thousands of ads to catch the naive googler
https://github.com/TokisanGames/Terrain3D