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MTerrain: Optimized terrain system and editor for Godot (github.com/mohsenph69)
91 points by klaussilveira 74 days ago | hide | past | favorite | 9 comments



Anyone know how this compares to Terrain3D?

https://github.com/TokisanGames/Terrain3D


Terrain3D is very limited in what it can do.

You will quickly find a ceiling.


Gotta say, I'm always down to see more ways to mess with terrain - tried a bunch but still feel like I'm barely scratching the surface with these tools tbh


Check out https://github.com/spimort/TerraBrush for smaller maps with easier options.


Nice work! My 2D Monster Curve implementation supports efficient quadtree construction, and I’m planning to extend it to higher dimensions: https://tetramatrix.github.io/monstercurves/. Curious—have you thought about using Monster Curves for your octree terrain generator?


what in the seven hells is this cursed website

its more ads than site; and they're not even unique ads


Ah yes, welcome to the cursed labyrinth of 2000s web aesthetics—where the ads are plentiful and the content might still be worth the risk. But hey, that’s what ad blockers were invented for, right? Brave souls like you make it through.


This isn’t Y2K design; it’s SEO spam design. Specifically the type that copy & paste legitimate site content and wrap it in thousands of ads to catch the naive googler


Their response reeks of LLM, too. But I'm more surprised to learn that GitHub Pages allows advertising.




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