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The reason that Jet Island doesn't make you sick is mostly that it does a lot of work to tie the movement to your physical actions. Games like Gorilla Tag have done well here also. The major insult to our vestibular system via visual input is when visuals change without any corresponding physical action... the classic example is vection when a train moves and your car stays still. You have no other physical inputs so the brain says "hol up".

Ironically, we don't puke every time we accelerate a car, and that's because we get to feel the pressure of the seat against us, maybe the decision to push the accelerator pedal, etc.

It doesn't hurt that Jet Island puts your hands right in front of you so you have a frame of reference. Frame of reference is another cue to helping with VR sickness. Cockpits are our friend.

But yeah, it sounds like you've pushed your personal boundaries pretty far. To be clear, I have no problem with enthusiasts testing themselves. The issue is when giant companies like Meta try to mainstream things and they flip the responsibility onto players. I don't appreciate that.



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