Well not really. You could have an entire frame as a solid color red to represent a '1' and a solid white frame to represent a '0'. At 24 fps, that is 3 bytes per second and would certainly survive compression. Just keep drilling down, half a frame that is red and another half that is white would represent a '10' pair, now you've doubled your throughput. You could keep cutting these blocks down until you get to a limit, you certainly couldn't get down to a single pixel, but some factor of that. Plus you could use an encoding with error correction instead of just raw binary data.
Well not really. You could have an entire frame as a solid color red to represent a '1' and a solid white frame to represent a '0'. At 24 fps, that is 3 bytes per second and would certainly survive compression. Just keep drilling down, half a frame that is red and another half that is white would represent a '10' pair, now you've doubled your throughput. You could keep cutting these blocks down until you get to a limit, you certainly couldn't get down to a single pixel, but some factor of that. Plus you could use an encoding with error correction instead of just raw binary data.