It's not exactly an ASCII art dither, since the dither effect appears to be applied to each individual character But it is cool and interesting, and reminds me of Pac-Man 256.
This written piece must the shortest and briefest to make it to the hackernews first page. No mention about the demo-groups, e-zines, file_id.diz's, crackers NFO files, the evolution of animation in ANSI, not to mention how a fraction of it continued in the RIP format. #fakeascii
It’s easy to forgot how prevalent ASCII art was. W3C’s Web Content Accessibility Guidelines from ’99 specifically call it out as a problem, and have examples of ASCII art charts(!) that will need alternative text for screen-reader users: https://www.w3.org/TR/WCAG10-HTML-TECHS/#ascii-art
Ah yes the owner would be me, and I really have to get around to releasing a new version of REXPaint xD. Lots of potential feature ideas, and it's cool to have to many people using this little tool I originally made for my own projects!
I've also already got a little backlog of great art by users from recent weeks that I still need to add to the gallery...
It certainly is not dead. One example I can think of that uses it as an art style for a game is Stone Story RPG https://forums.tigsource.com/index.php?topic=42354.0 which has some of the prettiest ASCII art I have ever seen.
I use Monodraw (https://monodraw.helftone.com/), which lets you work with boxes, arrows, etc as objects in layers, and export to ASCII or Unicode. ASCIIFlow (http://asciiflow.com/) is a simpler alternative.
Depends on whether you consider the extra columns to be yours or those of your audience. If they're yours, use them however you want. If they're your audience's, then stick to the 80-column standard so your readers can tile standard-sized windows the way they want on their large monitors.
I've been messing around with converting videos to ASCII for a side project - it's been a fun learning experience. Obviously I don't think ASCII art's going any where...
I didn't - I'd started off converting the videos to 8-bit colouring and in the process was experimenting with pixelisation and went off on a fairly extreme bit of a tangent.
Back in the late 1970s, I was doing Baudot[1] art using teletypes and paper tape, exchanging pictures over amateur radio. My magnum opus was an R2-D2 image that was about 8" x 15". Although it lacked depth, it was very detailed. We had a drawer full of paper tape rolls in zip-lock bags containing the various pictures we had collected over the air. I wish I had somehow transferred them to computer files and preserved them as we were transitioning away from the mechanical teletypes to the Apple II.
Although I'm sure I encountered ASCII art years beforehand, my first time encountering it "in the media" was watching the film "Me and You and Everyone We Know" in theater.
Since then I've enjoyed the ASCII art I've encountered, from "hype trains" to "thumbs up". I find it fun to see.
>ASCII pictures don’t display correctly when the viewer is using proportional fonts — and a huge number of people (perhaps most) are using proportional fonts.
These days things are actually pretty good. Most things will manage to display plain text properly if there is enough context to allow the distinction to be made.